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* Switched to a plain lock for the ClientManager collections and protected the TryGetValues with try/catch instead of a lock
* Added ClientManager.ForEachSync() for operations that need to run synchronously, such as "show connections"
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@@ -933,7 +933,7 @@ namespace OpenSim
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m_sceneManager.ForEachScene(
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delegate(Scene scene)
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{
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scene.ClientManager.ForEach(
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scene.ClientManager.ForEachSync(
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delegate(IClientAPI client)
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{
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connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n",
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