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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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@@ -61,7 +61,29 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>true if a valid agent was found, false otherwise</returns>
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bool SaveBakedTextures(UUID agentId);
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/// <summary>
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/// Validate that OpenSim can find the baked textures need to display a given avatar
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/// </summary>
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/// <param name="client"></param>
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/// <param name="checkonly"></param>
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/// <returns>
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/// true if all the baked textures referenced by the texture IDs exist or the appearance is only using default textures. false otherwise.
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/// </returns>
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bool ValidateBakedTextureCache(IScenePresence sp);
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/// <summary>
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/// Request a rebake of textures for an avatar.
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/// </summary>
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/// <remarks>
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/// This will send the request to the viewer, since it's there that the rebake is done.
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/// </remarks>
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/// <param name="sp">Avatar to rebake.</param>
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/// <param name="missingTexturesOnly">
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/// If true, only request a rebake for the textures that are missing.
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/// If false then we request a rebake of all textures for which we already have references.
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/// </param>
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void RequestRebake(IScenePresence sp, bool missingTexturesOnly);
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void QueueAppearanceSend(UUID agentid);
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void QueueAppearanceSave(UUID agentid);
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@@ -14,6 +14,9 @@ namespace OpenSim.Region.Framework.Interfaces
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string GetUserHomeURL(UUID uuid);
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string GetUserUUI(UUID uuid);
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string GetUserServerURL(UUID uuid, string serverType);
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int GetUserFlags(UUID userID);
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int GetUserCreated(UUID userID);
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string GetUserTitle(UUID userID);
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/// <summary>
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/// Add a user.
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