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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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@@ -114,6 +114,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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"Send appearance data for each avatar in the simulator to other viewers.",
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"Optionally, you can specify that only a particular avatar's appearance data is sent.",
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HandleSendAppearanceCommand);
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scene.AddCommand(
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this, "appearance rebake",
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"appearance rebake <first-name> <last-name>",
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"Send a request to the user's viewer for it to rebake and reupload its appearance textures.",
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"This is currently done for all baked texture references previously received, whether the simulator can find the asset or not."
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+ "\nThis will only work for texture ids that the viewer has already uploaded."
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+ "\nIf the viewer has not yet sent the server any texture ids then nothing will happen"
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+ "\nsince requests can only be made for ids that the client has already sent us",
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HandleRebakeAppearanceCommand);
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}
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private void HandleSendAppearanceCommand(string module, string[] cmd)
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@@ -210,6 +220,34 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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}
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}
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}
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}
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}
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private void HandleRebakeAppearanceCommand(string module, string[] cmd)
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{
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if (cmd.Length != 4)
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{
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MainConsole.Instance.OutputFormat("Usage: appearance rebake <first-name> <last-name>");
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return;
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}
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string firstname = cmd[2];
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string lastname = cmd[3];
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes.Values)
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{
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ScenePresence sp = scene.GetScenePresence(firstname, lastname);
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if (sp != null && !sp.IsChildAgent)
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{
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MainConsole.Instance.OutputFormat(
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"Requesting rebake of uploaded textures for {0}",
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sp.Name, scene.RegionInfo.RegionName);
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scene.AvatarFactory.RequestRebake(sp, false);
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}
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}
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}
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}
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}
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}
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