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https://github.com/opensim/opensim.git
synced 2026-08-06 17:32:42 +08:00
Extend "show stats" command to "show stats [list|all|<category name>]"
This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool.
This commit is contained in:
@@ -359,13 +359,19 @@ Asset service request failures: {3}" + Environment.NewLine,
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inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime,
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netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime));
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foreach (KeyValuePair<string, Stat> kvp in StatsManager.RegisteredStats)
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{
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Stat stat = kvp.Value;
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Dictionary<string, Dictionary<string, Stat>> sceneStats;
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if (stat.Category == "scene" && stat.Verbosity == StatVerbosity.Info)
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if (StatsManager.TryGetStats("scene", out sceneStats))
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{
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foreach (KeyValuePair<string, Dictionary<string, Stat>> kvp in sceneStats)
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{
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sb.AppendFormat("Slow frames ({0}): {1}\n", stat.Container, stat.Value);
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foreach (Stat stat in kvp.Value.Values)
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{
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if (stat.Verbosity == StatVerbosity.Info)
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{
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sb.AppendFormat("{0} ({1}): {2}{3}\n", stat.Name, stat.Container, stat.Value, stat.UnitName);
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}
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}
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}
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}
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@@ -27,6 +27,7 @@
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework.Console;
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namespace OpenSim.Framework.Monitoring
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{
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@@ -35,13 +36,23 @@ namespace OpenSim.Framework.Monitoring
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/// </summary>
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public class StatsManager
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{
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// Subcommand used to list other stats.
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public const string AllSubCommand = "all";
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// Subcommand used to list other stats.
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public const string ListSubCommand = "list";
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// All subcommands
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public static HashSet<string> SubCommands = new HashSet<string> { AllSubCommand, ListSubCommand };
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/// <summary>
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/// Registered stats.
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/// Registered stats categorized by category/container/shortname
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/// </summary>
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/// <remarks>
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/// Do not add or remove from this dictionary.
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/// Do not add or remove directly from this dictionary.
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/// </remarks>
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public static Dictionary<string, Stat> RegisteredStats = new Dictionary<string, Stat>();
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public static Dictionary<string, Dictionary<string, Dictionary<string, Stat>>> RegisteredStats
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= new Dictionary<string, Dictionary<string, Dictionary<string, Stat>>>();
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private static AssetStatsCollector assetStats;
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private static UserStatsCollector userStats;
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@@ -51,6 +62,76 @@ namespace OpenSim.Framework.Monitoring
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public static UserStatsCollector UserStats { get { return userStats; } }
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public static SimExtraStatsCollector SimExtraStats { get { return simExtraStats; } }
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public static void RegisterConsoleCommands(CommandConsole console)
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{
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console.Commands.AddCommand(
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"General",
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false,
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"show stats",
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"show stats [list|all|<category>]",
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"Show statistical information for this server",
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"If no final argument is specified then legacy statistics information is currently shown.\n"
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+ "If list is specified then statistic categories are shown.\n"
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+ "If all is specified then all registered statistics are shown.\n"
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+ "If a category name is specified then only statistics from that category are shown.\n"
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+ "THIS STATS FACILITY IS EXPERIMENTAL AND DOES NOT YET CONTAIN ALL STATS",
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HandleShowStatsCommand);
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}
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public static void HandleShowStatsCommand(string module, string[] cmd)
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{
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ICommandConsole con = MainConsole.Instance;
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if (cmd.Length > 2)
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{
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var categoryName = cmd[2];
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if (categoryName == AllSubCommand)
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{
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foreach (var category in RegisteredStats.Values)
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{
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OutputCategoryStatsToConsole(con, category);
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}
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}
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else if (categoryName == ListSubCommand)
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{
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con.Output("Statistic categories available are:");
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foreach (string category in RegisteredStats.Keys)
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con.OutputFormat(" {0}", category);
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}
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else
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{
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Dictionary<string, Dictionary<string, Stat>> category;
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if (!RegisteredStats.TryGetValue(categoryName, out category))
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{
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con.OutputFormat("No such category as {0}", categoryName);
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}
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else
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{
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OutputCategoryStatsToConsole(con, category);
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}
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}
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}
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else
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{
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// Legacy
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con.Output(SimExtraStats.Report());
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}
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}
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private static void OutputCategoryStatsToConsole(
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ICommandConsole con, Dictionary<string, Dictionary<string, Stat>> category)
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{
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foreach (var container in category.Values)
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{
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foreach (Stat stat in container.Values)
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{
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con.OutputFormat(
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"{0}.{1}.{2} : {3}{4}", stat.Category, stat.Container, stat.ShortName, stat.Value, stat.UnitName);
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}
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}
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}
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/// <summary>
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/// Start collecting statistics related to assets.
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/// Should only be called once.
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@@ -73,43 +154,100 @@ namespace OpenSim.Framework.Monitoring
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return userStats;
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}
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/// <summary>
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/// Registers a statistic.
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/// </summary>
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/// <param name='stat'></param>
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/// <returns></returns>
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public static bool RegisterStat(Stat stat)
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{
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Dictionary<string, Dictionary<string, Stat>> category = null, newCategory;
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Dictionary<string, Stat> container = null, newContainer;
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lock (RegisteredStats)
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{
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if (RegisteredStats.ContainsKey(stat.UniqueName))
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{
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// XXX: For now just return false. This is to avoid problems in regression tests where all tests
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// in a class are run in the same instance of the VM.
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// Stat name is not unique across category/container/shortname key.
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// XXX: For now just return false. This is to avoid problems in regression tests where all tests
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// in a class are run in the same instance of the VM.
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if (TryGetStat(stat, out category, out container))
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return false;
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// throw new Exception(
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// "StatsManager already contains stat with ShortName {0} in Category {1}", stat.ShortName, stat.Category);
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}
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// We take a copy-on-write approach here of replacing dictionaries when keys are added or removed.
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// This means that we don't need to lock or copy them on iteration, which will be a much more
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// common operation after startup.
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if (container != null)
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newContainer = new Dictionary<string, Stat>(container);
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else
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newContainer = new Dictionary<string, Stat>();
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// We take a replace-on-write approach here so that we don't need to generate a new Dictionary
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Dictionary<string, Stat> newRegisteredStats = new Dictionary<string, Stat>(RegisteredStats);
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newRegisteredStats[stat.UniqueName] = stat;
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RegisteredStats = newRegisteredStats;
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if (category != null)
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newCategory = new Dictionary<string, Dictionary<string, Stat>>(category);
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else
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newCategory = new Dictionary<string, Dictionary<string, Stat>>();
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newContainer[stat.ShortName] = stat;
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newCategory[stat.Container] = newContainer;
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RegisteredStats[stat.Category] = newCategory;
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}
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return true;
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}
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/// <summary>
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/// Deregister a statistic
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/// </summary>>
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/// <param name='stat'></param>
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/// <returns></returns
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public static bool DeregisterStat(Stat stat)
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{
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Dictionary<string, Dictionary<string, Stat>> category = null, newCategory;
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Dictionary<string, Stat> container = null, newContainer;
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lock (RegisteredStats)
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{
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if (!RegisteredStats.ContainsKey(stat.UniqueName))
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if (!TryGetStat(stat, out category, out container))
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return false;
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Dictionary<string, Stat> newRegisteredStats = new Dictionary<string, Stat>(RegisteredStats);
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newRegisteredStats.Remove(stat.UniqueName);
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RegisteredStats = newRegisteredStats;
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newContainer = new Dictionary<string, Stat>(container);
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newContainer.Remove(stat.UniqueName);
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newCategory = new Dictionary<string, Dictionary<string, Stat>>(category);
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newCategory.Remove(stat.Container);
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newCategory[stat.Container] = newContainer;
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RegisteredStats[stat.Category] = newCategory;
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return true;
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}
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}
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public static bool TryGetStats(string category, out Dictionary<string, Dictionary<string, Stat>> stats)
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{
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return RegisteredStats.TryGetValue(category, out stats);
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}
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public static bool TryGetStat(
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Stat stat,
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out Dictionary<string, Dictionary<string, Stat>> category,
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out Dictionary<string, Stat> container)
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{
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category = null;
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container = null;
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lock (RegisteredStats)
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{
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if (RegisteredStats.TryGetValue(stat.Category, out category))
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{
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if (category.TryGetValue(stat.Container, out container))
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{
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if (container.ContainsKey(stat.ShortName))
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return true;
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}
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}
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}
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return false;
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}
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}
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/// <summary>
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@@ -157,9 +295,26 @@ namespace OpenSim.Framework.Monitoring
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public virtual double Value { get; set; }
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name='shortName'>Short name for the stat. Must not contain spaces. e.g. "LongFrames"</param>
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/// <param name='name'>Human readable name for the stat. e.g. "Long frames"</param>
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/// <param name='unitName'>
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/// Unit name for the stat. Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value.
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/// e.g. " frames"
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/// </param>
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/// <param name='category'>Category under which this stat should appear, e.g. "scene". Do not capitalize.</param>
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/// <param name='container'>Entity to which this stat relates. e.g. scene name if this is a per scene stat.</param>
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/// <param name='verbosity'>Verbosity of stat. Controls whether it will appear in short stat display or only full display.</param>
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/// <param name='description'>Description of stat</param>
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public Stat(
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string shortName, string name, string unitName, string category, string container, StatVerbosity verbosity, string description)
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{
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if (StatsManager.SubCommands.Contains(category))
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throw new Exception(
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string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category));
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ShortName = shortName;
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Name = name;
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UnitName = unitName;
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@@ -203,7 +358,7 @@ namespace OpenSim.Framework.Monitoring
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public PercentageStat(
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string shortName, string name, string category, string container, StatVerbosity verbosity, string description)
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: base(shortName, name, " %", category, container, verbosity, description)
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: base(shortName, name, "%", category, container, verbosity, description)
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{
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}
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}
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