Extend "show stats" command to "show stats [list|all|<category name>]"

This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-10-11 23:28:53 +01:00
parent b768c35f6f
commit 1f2472d0fc
6 changed files with 330 additions and 167 deletions

View File

@@ -359,13 +359,19 @@ Asset service request failures: {3}" + Environment.NewLine,
inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime,
netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime));
foreach (KeyValuePair<string, Stat> kvp in StatsManager.RegisteredStats)
{
Stat stat = kvp.Value;
Dictionary<string, Dictionary<string, Stat>> sceneStats;
if (stat.Category == "scene" && stat.Verbosity == StatVerbosity.Info)
if (StatsManager.TryGetStats("scene", out sceneStats))
{
foreach (KeyValuePair<string, Dictionary<string, Stat>> kvp in sceneStats)
{
sb.AppendFormat("Slow frames ({0}): {1}\n", stat.Container, stat.Value);
foreach (Stat stat in kvp.Value.Values)
{
if (stat.Verbosity == StatVerbosity.Info)
{
sb.AppendFormat("{0} ({1}): {2}{3}\n", stat.Name, stat.Container, stat.Value, stat.UnitName);
}
}
}
}

View File

@@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Monitoring
{
@@ -35,13 +36,23 @@ namespace OpenSim.Framework.Monitoring
/// </summary>
public class StatsManager
{
// Subcommand used to list other stats.
public const string AllSubCommand = "all";
// Subcommand used to list other stats.
public const string ListSubCommand = "list";
// All subcommands
public static HashSet<string> SubCommands = new HashSet<string> { AllSubCommand, ListSubCommand };
/// <summary>
/// Registered stats.
/// Registered stats categorized by category/container/shortname
/// </summary>
/// <remarks>
/// Do not add or remove from this dictionary.
/// Do not add or remove directly from this dictionary.
/// </remarks>
public static Dictionary<string, Stat> RegisteredStats = new Dictionary<string, Stat>();
public static Dictionary<string, Dictionary<string, Dictionary<string, Stat>>> RegisteredStats
= new Dictionary<string, Dictionary<string, Dictionary<string, Stat>>>();
private static AssetStatsCollector assetStats;
private static UserStatsCollector userStats;
@@ -51,6 +62,76 @@ namespace OpenSim.Framework.Monitoring
public static UserStatsCollector UserStats { get { return userStats; } }
public static SimExtraStatsCollector SimExtraStats { get { return simExtraStats; } }
public static void RegisterConsoleCommands(CommandConsole console)
{
console.Commands.AddCommand(
"General",
false,
"show stats",
"show stats [list|all|<category>]",
"Show statistical information for this server",
"If no final argument is specified then legacy statistics information is currently shown.\n"
+ "If list is specified then statistic categories are shown.\n"
+ "If all is specified then all registered statistics are shown.\n"
+ "If a category name is specified then only statistics from that category are shown.\n"
+ "THIS STATS FACILITY IS EXPERIMENTAL AND DOES NOT YET CONTAIN ALL STATS",
HandleShowStatsCommand);
}
public static void HandleShowStatsCommand(string module, string[] cmd)
{
ICommandConsole con = MainConsole.Instance;
if (cmd.Length > 2)
{
var categoryName = cmd[2];
if (categoryName == AllSubCommand)
{
foreach (var category in RegisteredStats.Values)
{
OutputCategoryStatsToConsole(con, category);
}
}
else if (categoryName == ListSubCommand)
{
con.Output("Statistic categories available are:");
foreach (string category in RegisteredStats.Keys)
con.OutputFormat(" {0}", category);
}
else
{
Dictionary<string, Dictionary<string, Stat>> category;
if (!RegisteredStats.TryGetValue(categoryName, out category))
{
con.OutputFormat("No such category as {0}", categoryName);
}
else
{
OutputCategoryStatsToConsole(con, category);
}
}
}
else
{
// Legacy
con.Output(SimExtraStats.Report());
}
}
private static void OutputCategoryStatsToConsole(
ICommandConsole con, Dictionary<string, Dictionary<string, Stat>> category)
{
foreach (var container in category.Values)
{
foreach (Stat stat in container.Values)
{
con.OutputFormat(
"{0}.{1}.{2} : {3}{4}", stat.Category, stat.Container, stat.ShortName, stat.Value, stat.UnitName);
}
}
}
/// <summary>
/// Start collecting statistics related to assets.
/// Should only be called once.
@@ -73,43 +154,100 @@ namespace OpenSim.Framework.Monitoring
return userStats;
}
/// <summary>
/// Registers a statistic.
/// </summary>
/// <param name='stat'></param>
/// <returns></returns>
public static bool RegisterStat(Stat stat)
{
Dictionary<string, Dictionary<string, Stat>> category = null, newCategory;
Dictionary<string, Stat> container = null, newContainer;
lock (RegisteredStats)
{
if (RegisteredStats.ContainsKey(stat.UniqueName))
{
// XXX: For now just return false. This is to avoid problems in regression tests where all tests
// in a class are run in the same instance of the VM.
// Stat name is not unique across category/container/shortname key.
// XXX: For now just return false. This is to avoid problems in regression tests where all tests
// in a class are run in the same instance of the VM.
if (TryGetStat(stat, out category, out container))
return false;
// throw new Exception(
// "StatsManager already contains stat with ShortName {0} in Category {1}", stat.ShortName, stat.Category);
}
// We take a copy-on-write approach here of replacing dictionaries when keys are added or removed.
// This means that we don't need to lock or copy them on iteration, which will be a much more
// common operation after startup.
if (container != null)
newContainer = new Dictionary<string, Stat>(container);
else
newContainer = new Dictionary<string, Stat>();
// We take a replace-on-write approach here so that we don't need to generate a new Dictionary
Dictionary<string, Stat> newRegisteredStats = new Dictionary<string, Stat>(RegisteredStats);
newRegisteredStats[stat.UniqueName] = stat;
RegisteredStats = newRegisteredStats;
if (category != null)
newCategory = new Dictionary<string, Dictionary<string, Stat>>(category);
else
newCategory = new Dictionary<string, Dictionary<string, Stat>>();
newContainer[stat.ShortName] = stat;
newCategory[stat.Container] = newContainer;
RegisteredStats[stat.Category] = newCategory;
}
return true;
}
/// <summary>
/// Deregister a statistic
/// </summary>>
/// <param name='stat'></param>
/// <returns></returns
public static bool DeregisterStat(Stat stat)
{
Dictionary<string, Dictionary<string, Stat>> category = null, newCategory;
Dictionary<string, Stat> container = null, newContainer;
lock (RegisteredStats)
{
if (!RegisteredStats.ContainsKey(stat.UniqueName))
if (!TryGetStat(stat, out category, out container))
return false;
Dictionary<string, Stat> newRegisteredStats = new Dictionary<string, Stat>(RegisteredStats);
newRegisteredStats.Remove(stat.UniqueName);
RegisteredStats = newRegisteredStats;
newContainer = new Dictionary<string, Stat>(container);
newContainer.Remove(stat.UniqueName);
newCategory = new Dictionary<string, Dictionary<string, Stat>>(category);
newCategory.Remove(stat.Container);
newCategory[stat.Container] = newContainer;
RegisteredStats[stat.Category] = newCategory;
return true;
}
}
public static bool TryGetStats(string category, out Dictionary<string, Dictionary<string, Stat>> stats)
{
return RegisteredStats.TryGetValue(category, out stats);
}
public static bool TryGetStat(
Stat stat,
out Dictionary<string, Dictionary<string, Stat>> category,
out Dictionary<string, Stat> container)
{
category = null;
container = null;
lock (RegisteredStats)
{
if (RegisteredStats.TryGetValue(stat.Category, out category))
{
if (category.TryGetValue(stat.Container, out container))
{
if (container.ContainsKey(stat.ShortName))
return true;
}
}
}
return false;
}
}
/// <summary>
@@ -157,9 +295,26 @@ namespace OpenSim.Framework.Monitoring
public virtual double Value { get; set; }
/// <summary>
/// Constructor
/// </summary>
/// <param name='shortName'>Short name for the stat. Must not contain spaces. e.g. "LongFrames"</param>
/// <param name='name'>Human readable name for the stat. e.g. "Long frames"</param>
/// <param name='unitName'>
/// Unit name for the stat. Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value.
/// e.g. " frames"
/// </param>
/// <param name='category'>Category under which this stat should appear, e.g. "scene". Do not capitalize.</param>
/// <param name='container'>Entity to which this stat relates. e.g. scene name if this is a per scene stat.</param>
/// <param name='verbosity'>Verbosity of stat. Controls whether it will appear in short stat display or only full display.</param>
/// <param name='description'>Description of stat</param>
public Stat(
string shortName, string name, string unitName, string category, string container, StatVerbosity verbosity, string description)
{
if (StatsManager.SubCommands.Contains(category))
throw new Exception(
string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category));
ShortName = shortName;
Name = name;
UnitName = unitName;
@@ -203,7 +358,7 @@ namespace OpenSim.Framework.Monitoring
public PercentageStat(
string shortName, string name, string category, string container, StatVerbosity verbosity, string description)
: base(shortName, name, " %", category, container, verbosity, description)
: base(shortName, name, "%", category, container, verbosity, description)
{
}
}