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Extend "show stats" command to "show stats [list|all|<category name>]"
This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool.
This commit is contained in:
@@ -223,8 +223,6 @@ namespace OpenSim
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base.StartupSpecific();
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m_stats = StatsManager.SimExtraStats;
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// Create a ModuleLoader instance
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m_moduleLoader = new ModuleLoader(m_config.Source);
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@@ -234,51 +232,51 @@ namespace OpenSim
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plugin.PostInitialise();
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}
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AddPluginCommands();
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}
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protected virtual void AddPluginCommands()
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{
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// If console exists add plugin commands.
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if (m_console != null)
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{
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List<string> topics = GetHelpTopics();
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StatsManager.RegisterConsoleCommands(m_console);
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AddPluginCommands(m_console);
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}
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}
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foreach (string topic in topics)
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protected virtual void AddPluginCommands(CommandConsole console)
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{
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List<string> topics = GetHelpTopics();
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foreach (string topic in topics)
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{
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string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1);
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// This is a hack to allow the user to enter the help command in upper or lowercase. This will go
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// away at some point.
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console.Commands.AddCommand(capitalizedTopic, false, "help " + topic,
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"help " + capitalizedTopic,
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"Get help on plugin command '" + topic + "'",
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HandleCommanderHelp);
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console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
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"help " + capitalizedTopic,
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"Get help on plugin command '" + topic + "'",
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HandleCommanderHelp);
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ICommander commander = null;
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Scene s = SceneManager.CurrentOrFirstScene;
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if (s != null && s.GetCommanders() != null)
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{
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string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1);
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if (s.GetCommanders().ContainsKey(topic))
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commander = s.GetCommanders()[topic];
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}
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// This is a hack to allow the user to enter the help command in upper or lowercase. This will go
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// away at some point.
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m_console.Commands.AddCommand(capitalizedTopic, false, "help " + topic,
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"help " + capitalizedTopic,
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"Get help on plugin command '" + topic + "'",
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HandleCommanderHelp);
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m_console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
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"help " + capitalizedTopic,
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"Get help on plugin command '" + topic + "'",
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HandleCommanderHelp);
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if (commander == null)
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continue;
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ICommander commander = null;
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Scene s = SceneManager.CurrentOrFirstScene;
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if (s != null && s.GetCommanders() != null)
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{
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if (s.GetCommanders().ContainsKey(topic))
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commander = s.GetCommanders()[topic];
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}
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if (commander == null)
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continue;
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foreach (string command in commander.Commands.Keys)
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{
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m_console.Commands.AddCommand(capitalizedTopic, false,
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topic + " " + command,
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topic + " " + commander.Commands[command].ShortHelp(),
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String.Empty, HandleCommanderCommand);
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}
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foreach (string command in commander.Commands.Keys)
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{
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console.Commands.AddCommand(capitalizedTopic, false,
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topic + " " + command,
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topic + " " + commander.Commands[command].ShortHelp(),
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String.Empty, HandleCommanderCommand);
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}
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}
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}
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