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Merge branch 'master' into presence-refactor
This brings presence-refactor up to master again
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@@ -69,7 +69,7 @@ namespace OpenSim.Framework
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private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
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private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
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public readonly static int VISUALPARAM_COUNT = 218;
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public readonly static int VISUALPARAM_COUNT = 218;
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protected UUID m_owner;
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@@ -361,7 +361,7 @@ namespace OpenSim.Framework
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// This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist
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SetDefaultParams(m_visualparams);
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SetDefaultWearables();
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m_texture = GetDefaultTexture();
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m_texture = GetDefaultTexture();
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}
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public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
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