* Rename all the previous methods to be User rather than Avatar (for extra bonus points)

public bool ExternalChecksCanCreateUserInventory(int invType, UUID userID)
public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanDeleteUserInventory(UUID itemID, UUID userID)
This commit is contained in:
Justin Clarke Casey
2008-11-13 20:52:06 +00:00
parent bd61b946df
commit 1fd32a5ab2
3 changed files with 53 additions and 53 deletions

View File

@@ -186,10 +186,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
m_scene.ExternalChecks.addCheckCanBuyLand(CanBuyLand); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanCopyObjectInventory(CanCopyObjectInventory); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanDeleteObjectInventory(CanDeleteObjectInventory); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanCreateAvatarInventory(CanCreateAvatarInventory); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanCopyAvatarInventory(CanCopyAvatarInventory); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanEditAvatarInventory(CanEditAvatarInventory); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanDeleteAvatarInventory(CanDeleteAvatarInventory); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanCreateUserInventory(CanCreateUserInventory); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanCopyUserInventory(CanCopyUserInventory); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanEditUserInventory(CanEditUserInventory); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanDeleteUserInventory(CanDeleteUserInventory); //NOT YET IMPLEMENTED
m_scene.ExternalChecks.addCheckCanTeleport(CanTeleport); //NOT YET IMPLEMENTED
//Register Debug Commands
@@ -1244,7 +1244,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
/// <param name="invType"></param>
/// <param name="userID"></param>
/// <returns></returns>
public bool CanCreateAvatarInventory(int invType, UUID userID)
public bool CanCreateUserInventory(int invType, UUID userID)
{
//m_log.Debug("[PERMISSIONS]: CanCreateAvatarInventory called");
@@ -1260,7 +1260,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
/// <param name="itemID"></param>
/// <param name="userID"></param>
/// <returns></returns>
public bool CanCopyAvatarInventory(UUID itemID, UUID userID)
public bool CanCopyUserInventory(UUID itemID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1274,7 +1274,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
/// <param name="itemID"></param>
/// <param name="userID"></param>
/// <returns></returns>
public bool CanEditAvatarInventory(UUID itemID, UUID userID)
public bool CanEditUserInventory(UUID itemID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1288,7 +1288,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
/// <param name="itemID"></param>
/// <param name="userID"></param>
/// <returns></returns>
public bool CanDeleteAvatarInventory(UUID itemID, UUID userID)
public bool CanDeleteUserInventory(UUID itemID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;