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Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket.
All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini
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@@ -123,9 +123,14 @@ namespace OpenSim.Region.ClientStack.Linden
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IConfig sconfig = config.Configs["Startup"];
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if (sconfig != null)
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{
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m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
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m_levelUpload = sconfig.GetInt("LevelUpload", 0);
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}
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IConfig appearanceConfig = config.Configs["Appearance"];
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if (appearanceConfig != null)
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{
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m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
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}
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}
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m_assetService = m_Scene.AssetService;
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@@ -66,9 +66,9 @@ namespace OpenSim.Region.ClientStack.Linden
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public void Initialise(IConfigSource source)
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{
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IConfig sconfig = source.Configs["Startup"];
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if (sconfig != null)
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m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
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IConfig appearanceConfig = source.Configs["Appearance"];
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if (appearanceConfig != null)
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m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
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}
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public void AddRegion(Scene s)
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