Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
This commit is contained in:
Melanie
2013-01-16 17:05:37 +00:00
11 changed files with 243 additions and 63 deletions

View File

@@ -1607,7 +1607,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null)
{
OutPacket(kill, ThrottleOutPacketType.State);
OutPacket(kill, ThrottleOutPacketType.Task);
}
else
{
@@ -2788,7 +2788,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
Transfer.TransferInfo.TransferID = req.TransferRequestID;
Transfer.Header.Zerocoded = true;
OutPacket(Transfer, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
if (req.NumPackets == 1)
{
@@ -2799,7 +2799,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TransferPacket.TransferData.Data = req.AssetInf.Data;
TransferPacket.TransferData.Status = 1;
TransferPacket.Header.Zerocoded = true;
OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
}
else
{
@@ -2832,7 +2832,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TransferPacket.TransferData.Status = 1;
}
TransferPacket.Header.Zerocoded = true;
OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
processedLength += chunkSize;
packetNumber++;
@@ -3605,7 +3605,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
OutPacket(aw, ThrottleOutPacketType.State);
OutPacket(aw, ThrottleOutPacketType.Task);
}
public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@@ -3630,7 +3630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
avp.Sender.IsTrial = false;
avp.Sender.ID = agentID;
m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
OutPacket(avp, ThrottleOutPacketType.State);
OutPacket(avp, ThrottleOutPacketType.Task);
}
public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)

View File

@@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public string GetStats()
{
return string.Format(
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}",
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
PacketsReceived,
PacketsSent,
@@ -291,8 +291,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.State].Count);
m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count);
}
public void SendPacketStats()
@@ -338,8 +337,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
// State is a subcategory of task that we allocate a percentage to
int state = 0;
// Make sure none of the throttles are set below our packet MTU,
// otherwise a throttle could become permanently clogged
@@ -376,9 +373,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
bucket.RequestedDripRate = task;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.State];
bucket.RequestedDripRate = state;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
bucket.RequestedDripRate = texture;
@@ -709,9 +703,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Texture = 5,
/// <summary>Non-texture assets</summary>
Asset = 6,
/// <summary>Avatar and primitive data</summary>
/// <remarks>This is a sub-category of Task</remarks>
State = 7,
*/
switch (category)
@@ -728,8 +719,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return ThrottleOutPacketTypeFlags.Texture;
case ThrottleOutPacketType.Asset:
return ThrottleOutPacketTypeFlags.Asset;
case ThrottleOutPacketType.State:
return ThrottleOutPacketTypeFlags.State;
default:
return 0;
}