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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
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@@ -1607,7 +1607,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null)
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{
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OutPacket(kill, ThrottleOutPacketType.State);
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OutPacket(kill, ThrottleOutPacketType.Task);
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}
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else
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{
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@@ -2788,7 +2788,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
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Transfer.TransferInfo.TransferID = req.TransferRequestID;
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Transfer.Header.Zerocoded = true;
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OutPacket(Transfer, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
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OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
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if (req.NumPackets == 1)
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{
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@@ -2799,7 +2799,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TransferPacket.TransferData.Data = req.AssetInf.Data;
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TransferPacket.TransferData.Status = 1;
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TransferPacket.Header.Zerocoded = true;
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
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}
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else
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{
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@@ -2832,7 +2832,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TransferPacket.TransferData.Status = 1;
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}
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TransferPacket.Header.Zerocoded = true;
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
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processedLength += chunkSize;
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packetNumber++;
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@@ -3605,7 +3605,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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OutPacket(aw, ThrottleOutPacketType.State);
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OutPacket(aw, ThrottleOutPacketType.Task);
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}
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public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
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@@ -3630,7 +3630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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avp.Sender.IsTrial = false;
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avp.Sender.ID = agentID;
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m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
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OutPacket(avp, ThrottleOutPacketType.State);
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OutPacket(avp, ThrottleOutPacketType.Task);
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}
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public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
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@@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public string GetStats()
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{
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return string.Format(
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"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}",
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"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
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Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
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PacketsReceived,
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PacketsSent,
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@@ -291,8 +291,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count,
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m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count,
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m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count,
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m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count,
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m_packetOutboxes[(int)ThrottleOutPacketType.State].Count);
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m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count);
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}
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public void SendPacketStats()
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@@ -338,8 +337,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
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int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
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int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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// State is a subcategory of task that we allocate a percentage to
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int state = 0;
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// Make sure none of the throttles are set below our packet MTU,
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// otherwise a throttle could become permanently clogged
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@@ -376,9 +373,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
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bucket.RequestedDripRate = task;
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.State];
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bucket.RequestedDripRate = state;
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
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bucket.RequestedDripRate = texture;
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@@ -709,9 +703,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Texture = 5,
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/// <summary>Non-texture assets</summary>
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Asset = 6,
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/// <summary>Avatar and primitive data</summary>
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/// <remarks>This is a sub-category of Task</remarks>
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State = 7,
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*/
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switch (category)
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@@ -728,8 +719,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return ThrottleOutPacketTypeFlags.Texture;
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case ThrottleOutPacketType.Asset:
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return ThrottleOutPacketTypeFlags.Asset;
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case ThrottleOutPacketType.State:
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return ThrottleOutPacketTypeFlags.State;
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default:
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return 0;
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}
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