diff --git a/CONTRIBUTORS.txt b/CONTRIBUTORS.txt
index 08048f534f..13c05ef608 100644
--- a/CONTRIBUTORS.txt
+++ b/CONTRIBUTORS.txt
@@ -120,6 +120,7 @@ what it is today.
* tglion
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
* tyre
+* VikingErik
* Vytek
* webmage (IBM)
* Xantor
diff --git a/OpenSim/ApplicationPlugins/Rest/Regions/GETHandler.cs b/OpenSim/ApplicationPlugins/Rest/Regions/GETHandler.cs
index 9c90a7ef08..ed18207216 100644
--- a/OpenSim/ApplicationPlugins/Rest/Regions/GETHandler.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Regions/GETHandler.cs
@@ -29,6 +29,7 @@ using System;
using System.IO;
using System.Xml.Serialization;
using OpenMetaverse;
+using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
@@ -156,8 +157,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
Vector3 min, max;
try
{
- min = new Vector3((float)Double.Parse(subregion[0]), (float)Double.Parse(subregion[1]), (float)Double.Parse(subregion[2]));
- max = new Vector3((float)Double.Parse(subregion[3]), (float)Double.Parse(subregion[4]), (float)Double.Parse(subregion[5]));
+ min = new Vector3((float)Double.Parse(subregion[0], Culture.NumberFormatInfo), (float)Double.Parse(subregion[1], Culture.NumberFormatInfo), (float)Double.Parse(subregion[2], Culture.NumberFormatInfo));
+ max = new Vector3((float)Double.Parse(subregion[3], Culture.NumberFormatInfo), (float)Double.Parse(subregion[4], Culture.NumberFormatInfo), (float)Double.Parse(subregion[5], Culture.NumberFormatInfo));
}
catch (Exception)
{
diff --git a/OpenSim/Client/Linden/LLProxyLoginModule.cs b/OpenSim/Client/Linden/LLProxyLoginModule.cs
index 14ce682084..7c36a9ba84 100644
--- a/OpenSim/Client/Linden/LLProxyLoginModule.cs
+++ b/OpenSim/Client/Linden/LLProxyLoginModule.cs
@@ -218,9 +218,9 @@ namespace OpenSim.Client.Linden
{
//m_log.Debug("[CLIENT]: Main agent detected");
agentData.startpos =
- new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
- (float)Convert.ToDecimal((string)requestData["startpos_y"]),
- (float)Convert.ToDecimal((string)requestData["startpos_z"]));
+ new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"], Culture.NumberFormatInfo),
+ (float)Convert.ToDecimal((string)requestData["startpos_y"], Culture.NumberFormatInfo),
+ (float)Convert.ToDecimal((string)requestData["startpos_z"], Culture.NumberFormatInfo));
agentData.child = false;
}
diff --git a/OpenSim/Data/MySQL/MySQLUserData.cs b/OpenSim/Data/MySQL/MySQLUserData.cs
index 2cf88b876e..0a9d2e3fd8 100644
--- a/OpenSim/Data/MySQL/MySQLUserData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserData.cs
@@ -622,11 +622,6 @@ namespace OpenSim.Data.MySQL
return false;
}
- ///
- /// Appearance
- /// TODO: stubs for now to get us to a compiling state gently
- /// override
- ///
public override AvatarAppearance GetUserAppearance(UUID user)
{
try
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index 83fd775275..81c07036c3 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -626,18 +626,42 @@ namespace OpenSim.Data.SQLite
{
lock (ds)
{
- using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
+ // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
+ // after you're done.
+ // replaced below code with the SqliteAdapter version.
+ //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
+ //{
+ // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
+ // cmd.ExecuteNonQuery();
+ //}
+
+ //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
+ //{
+ // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
+ // cmd.ExecuteNonQuery();
+ //}
+
+ DataTable land = ds.Tables["land"];
+ DataTable landaccesslist = ds.Tables["landaccesslist"];
+ DataRow landRow = land.Rows.Find(globalID.ToString());
+ if (landRow != null)
{
- cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
- cmd.ExecuteNonQuery();
+ land.Rows.Remove(landRow);
+ }
+ List rowsToDelete = new List();
+ foreach (DataRow rowToCheck in landaccesslist.Rows)
+ {
+ if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
+ rowsToDelete.Add(rowToCheck);
+ }
+ for (int iter = 0; iter < rowsToDelete.Count; iter++)
+ {
+ landaccesslist.Rows.Remove(rowsToDelete[iter]);
}
- using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
- cmd.ExecuteNonQuery();
- }
+
}
+ Commit();
}
///
@@ -664,12 +688,27 @@ namespace OpenSim.Data.SQLite
}
// I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
- using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
- cmd.ExecuteNonQuery();
- }
+ //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
+ //{
+ // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
+ // cmd.ExecuteNonQuery();
+// }
+
+ // This is the slower.. but more appropriate thing to do
+
+ // We can't modify the table with direct queries before calling Commit() and re-filling them.
+ List rowsToDelete = new List();
+ foreach (DataRow rowToCheck in landaccesslist.Rows)
+ {
+ if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
+ rowsToDelete.Add(rowToCheck);
+ }
+ for (int iter = 0; iter < rowsToDelete.Count; iter++)
+ {
+ landaccesslist.Rows.Remove(rowsToDelete[iter]);
+ }
+ rowsToDelete.Clear();
foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
{
DataRow newAccessRow = landaccesslist.NewRow();
@@ -1720,7 +1759,7 @@ namespace OpenSim.Data.SQLite
row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
row["terrain_lower_limit"] = settings.TerrainLowerLimit;
row["use_estate_sun"] = settings.UseEstateSun;
- row["sandbox"] = settings.Sandbox;
+ row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
row["sunvectorx"] = settings.SunVector.X;
row["sunvectory"] = settings.SunVector.Y;
row["sunvectorz"] = settings.SunVector.Z;
@@ -1822,6 +1861,7 @@ namespace OpenSim.Data.SQLite
///
private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
{
+
DataTable prims = ds.Tables["prims"];
DataTable shapes = ds.Tables["primshapes"];
@@ -1970,6 +2010,40 @@ namespace OpenSim.Data.SQLite
return cmd;
}
+ ///
+ /// create an update command
+ ///
+ /// table name
+ ///
+ ///
+ /// the created command
+ private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
+ {
+ string sql = "update " + table + " set ";
+ string subsql = String.Empty;
+ foreach (DataColumn col in dt.Columns)
+ {
+ if (subsql.Length > 0)
+ {
+ // a map function would rock so much here
+ subsql += ", ";
+ }
+ subsql += col.ColumnName + "= :" + col.ColumnName;
+ }
+ sql += subsql;
+ sql += " where " + pk1 + " and " + pk2;
+ SqliteCommand cmd = new SqliteCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
///
///
///
@@ -2088,6 +2162,11 @@ namespace OpenSim.Data.SQLite
da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
+ delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
+ da.DeleteCommand = delete;
+ da.DeleteCommand.Connection = conn;
}
///
@@ -2099,6 +2178,16 @@ namespace OpenSim.Data.SQLite
{
da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
+ delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
+ delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
+ da.DeleteCommand = delete;
+ da.DeleteCommand.Connection = conn;
+
}
private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 56fcc150aa..a3ea499357 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -69,9 +69,7 @@ namespace OpenSim.Framework
private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
- public readonly static int VISUALPARAM_COUNT = 218;
-
-
+ public readonly static int VISUALPARAM_COUNT = 218;
protected UUID m_owner;
@@ -346,11 +344,7 @@ namespace OpenSim.Framework
}
*/
-
- public AvatarAppearance()
- : this(UUID.Zero)
- {
- }
+ public AvatarAppearance() : this(UUID.Zero) {}
public AvatarAppearance(UUID owner)
{
@@ -367,10 +361,8 @@ namespace OpenSim.Framework
// This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist
SetDefaultParams(m_visualparams);
SetDefaultWearables();
- m_texture = GetDefaultTexture();
-
+ m_texture = GetDefaultTexture();
}
-
public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
{
@@ -1481,4 +1473,4 @@ namespace OpenSim.Framework
SKIRT_SKIRT_BLUE = 217
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Framework/Communications/Services/LoginService.cs b/OpenSim/Framework/Communications/Services/LoginService.cs
index 57ca704e73..71b38edde8 100644
--- a/OpenSim/Framework/Communications/Services/LoginService.cs
+++ b/OpenSim/Framework/Communications/Services/LoginService.cs
@@ -1015,8 +1015,8 @@ namespace OpenSim.Framework.Communications.Services
}
else
{
- theUser.CurrentAgent.Position = new Vector3(float.Parse(uriMatch.Groups["x"].Value),
- float.Parse(uriMatch.Groups["y"].Value), float.Parse(uriMatch.Groups["z"].Value));
+ theUser.CurrentAgent.Position = new Vector3(float.Parse(uriMatch.Groups["x"].Value, Culture.NumberFormatInfo),
+ float.Parse(uriMatch.Groups["y"].Value, Culture.NumberFormatInfo), float.Parse(uriMatch.Groups["z"].Value, Culture.NumberFormatInfo));
}
}
response.LookAt = "[r0,r1,r0]";
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs
index 4f0af0664d..02be1416c0 100644
--- a/OpenSim/Framework/Communications/UserManagerBase.cs
+++ b/OpenSim/Framework/Communications/UserManagerBase.cs
@@ -785,7 +785,8 @@ namespace OpenSim.Framework.Communications
}
catch (Exception e)
{
- m_log.ErrorFormat("[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user.ToString(), plugin.Name, e.ToString());
+ m_log.ErrorFormat(
+ "[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user, plugin.Name, e);
}
}
diff --git a/OpenSim/Framework/Culture.cs b/OpenSim/Framework/Culture.cs
index 2066794671..3d78fac2d4 100644
--- a/OpenSim/Framework/Culture.cs
+++ b/OpenSim/Framework/Culture.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Framework
{
public class Culture
{
- private static readonly CultureInfo m_cultureInfo = new CultureInfo("en-US", true);
+ private static readonly CultureInfo m_cultureInfo = new CultureInfo("en-US", false);
public static NumberFormatInfo NumberFormatInfo
{
diff --git a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
index b5901e1bf8..6ba4c5a55e 100644
--- a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
+++ b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Framework.Serialization.External
settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString());
break;
case "ObjectBonus":
- settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString());
+ settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
}
}
@@ -134,28 +134,28 @@ namespace OpenSim.Framework.Serialization.External
settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString());
break;
case "ElevationLowSW":
- settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString());
+ settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationLowNW":
- settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString());
+ settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationLowSE":
- settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString());
+ settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationLowNE":
- settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString());
+ settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationHighSW":
- settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString());
+ settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationHighNW":
- settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString());
+ settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationHighSE":
- settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString());
+ settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "ElevationHighNE":
- settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString());
+ settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
}
}
@@ -168,13 +168,13 @@ namespace OpenSim.Framework.Serialization.External
switch (xtr.Name)
{
case "WaterHeight":
- settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString());
+ settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "TerrainRaiseLimit":
- settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString());
+ settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "TerrainLowerLimit":
- settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString());
+ settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
break;
case "UseEstateSun":
settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString());
diff --git a/OpenSim/Grid/UserServer.Modules/UserManager.cs b/OpenSim/Grid/UserServer.Modules/UserManager.cs
index 36c6297440..a2032dcdcb 100644
--- a/OpenSim/Grid/UserServer.Modules/UserManager.cs
+++ b/OpenSim/Grid/UserServer.Modules/UserManager.cs
@@ -503,7 +503,7 @@ namespace OpenSim.Grid.UserServer.Modules
{
try
{
- userProfile.HomeLocationX = (float)Convert.ToDecimal((string)requestData["home_pos_x"]);
+ userProfile.HomeLocationX = (float)Convert.ToDecimal((string)requestData["home_pos_x"], Culture.NumberFormatInfo);
}
catch (InvalidCastException)
{
@@ -514,7 +514,7 @@ namespace OpenSim.Grid.UserServer.Modules
{
try
{
- userProfile.HomeLocationY = (float)Convert.ToDecimal((string)requestData["home_pos_y"]);
+ userProfile.HomeLocationY = (float)Convert.ToDecimal((string)requestData["home_pos_y"], Culture.NumberFormatInfo);
}
catch (InvalidCastException)
{
@@ -525,7 +525,7 @@ namespace OpenSim.Grid.UserServer.Modules
{
try
{
- userProfile.HomeLocationZ = (float)Convert.ToDecimal((string)requestData["home_pos_z"]);
+ userProfile.HomeLocationZ = (float)Convert.ToDecimal((string)requestData["home_pos_z"], Culture.NumberFormatInfo);
}
catch (InvalidCastException)
{
@@ -536,7 +536,7 @@ namespace OpenSim.Grid.UserServer.Modules
{
try
{
- userProfile.HomeLookAtX = (float)Convert.ToDecimal((string)requestData["home_look_x"]);
+ userProfile.HomeLookAtX = (float)Convert.ToDecimal((string)requestData["home_look_x"], Culture.NumberFormatInfo);
}
catch (InvalidCastException)
{
@@ -547,7 +547,7 @@ namespace OpenSim.Grid.UserServer.Modules
{
try
{
- userProfile.HomeLookAtY = (float)Convert.ToDecimal((string)requestData["home_look_y"]);
+ userProfile.HomeLookAtY = (float)Convert.ToDecimal((string)requestData["home_look_y"], Culture.NumberFormatInfo);
}
catch (InvalidCastException)
{
@@ -558,7 +558,7 @@ namespace OpenSim.Grid.UserServer.Modules
{
try
{
- userProfile.HomeLookAtZ = (float)Convert.ToDecimal((string)requestData["home_look_z"]);
+ userProfile.HomeLookAtZ = (float)Convert.ToDecimal((string)requestData["home_look_z"], Culture.NumberFormatInfo);
}
catch (InvalidCastException)
{
@@ -634,13 +634,13 @@ namespace OpenSim.Grid.UserServer.Modules
UUID RegionID = new UUID((string)requestData["region_uuid"]);
ulong regionhandle = (ulong)Convert.ToInt64((string)requestData["region_handle"]);
Vector3 position = new Vector3(
- (float)Convert.ToDecimal((string)requestData["region_pos_x"]),
- (float)Convert.ToDecimal((string)requestData["region_pos_y"]),
- (float)Convert.ToDecimal((string)requestData["region_pos_z"]));
+ (float)Convert.ToDecimal((string)requestData["region_pos_x"], Culture.NumberFormatInfo),
+ (float)Convert.ToDecimal((string)requestData["region_pos_y"], Culture.NumberFormatInfo),
+ (float)Convert.ToDecimal((string)requestData["region_pos_z"], Culture.NumberFormatInfo));
Vector3 lookat = new Vector3(
- (float)Convert.ToDecimal((string)requestData["lookat_x"]),
- (float)Convert.ToDecimal((string)requestData["lookat_y"]),
- (float)Convert.ToDecimal((string)requestData["lookat_z"]));
+ (float)Convert.ToDecimal((string)requestData["lookat_x"], Culture.NumberFormatInfo),
+ (float)Convert.ToDecimal((string)requestData["lookat_y"], Culture.NumberFormatInfo),
+ (float)Convert.ToDecimal((string)requestData["lookat_z"], Culture.NumberFormatInfo));
handlerLogOffUser = OnLogOffUser;
if (handlerLogOffUser != null)
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index eccd2765cc..a86a83146d 100755
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -1183,14 +1183,14 @@ namespace OpenSim
}
if (cmdparams.Length > 4)
{
- loadOffset.X = (float) Convert.ToDecimal(cmdparams[4]);
+ loadOffset.X = (float)Convert.ToDecimal(cmdparams[4], Culture.NumberFormatInfo);
if (cmdparams.Length > 5)
{
- loadOffset.Y = (float) Convert.ToDecimal(cmdparams[5]);
+ loadOffset.Y = (float)Convert.ToDecimal(cmdparams[5], Culture.NumberFormatInfo);
}
if (cmdparams.Length > 6)
{
- loadOffset.Z = (float) Convert.ToDecimal(cmdparams[6]);
+ loadOffset.Z = (float)Convert.ToDecimal(cmdparams[6], Culture.NumberFormatInfo);
}
MainConsole.Instance.Output(String.Format("loadOffsets = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 3d9eaa1dc9..f98e741e19 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3286,9 +3286,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
awb.ItemID = wearables[i].ItemID;
aw.WearableData[i] = awb;
- // m_log.DebugFormat(
- // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
- // awb.ItemID, awb.AssetID, i, Name);
+// m_log.DebugFormat(
+// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
+// awb.ItemID, awb.AssetID, i, Name);
}
OutPacket(aw, ThrottleOutPacketType.Task);
@@ -8294,8 +8294,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
OnSetEstateFlagsRequest(convertParamStringToBool(messagePacket.ParamList[0].Parameter), convertParamStringToBool(messagePacket.ParamList[1].Parameter),
convertParamStringToBool(messagePacket.ParamList[2].Parameter), !convertParamStringToBool(messagePacket.ParamList[3].Parameter),
- Convert.ToInt16(Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[4].Parameter))),
- (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter)),
+ Convert.ToInt16(Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[4].Parameter), Culture.NumberFormatInfo)),
+ (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter), Culture.NumberFormatInfo),
Convert.ToInt16(Utils.BytesToString(messagePacket.ParamList[6].Parameter)),
convertParamStringToBool(messagePacket.ParamList[7].Parameter), convertParamStringToBool(messagePacket.ParamList[8].Parameter));
}
@@ -8343,8 +8343,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (splitField.Length == 3)
{
Int16 corner = Convert.ToInt16(splitField[0]);
- float lowValue = (float)Convert.ToDecimal(splitField[1]);
- float highValue = (float)Convert.ToDecimal(splitField[2]);
+ float lowValue = (float)Convert.ToDecimal(splitField[1], Culture.NumberFormatInfo);
+ float highValue = (float)Convert.ToDecimal(splitField[2], Culture.NumberFormatInfo);
OnSetEstateTerrainTextureHeights(this, corner, lowValue, highValue);
}
@@ -8367,19 +8367,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
string tmp = Utils.BytesToString(messagePacket.ParamList[0].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
- float WaterHeight = (float)Convert.ToDecimal(tmp);
+ float WaterHeight = (float)Convert.ToDecimal(tmp, Culture.NumberFormatInfo);
tmp = Utils.BytesToString(messagePacket.ParamList[1].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
- float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
+ float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp, Culture.NumberFormatInfo);
tmp = Utils.BytesToString(messagePacket.ParamList[2].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
- float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
+ float TerrainLowerLimit = (float)Convert.ToDecimal(tmp, Culture.NumberFormatInfo);
bool UseEstateSun = convertParamStringToBool(messagePacket.ParamList[3].Parameter);
bool UseFixedSun = convertParamStringToBool(messagePacket.ParamList[4].Parameter);
- float SunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter));
+ float SunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter), Culture.NumberFormatInfo);
bool UseGlobal = convertParamStringToBool(messagePacket.ParamList[6].Parameter);
bool EstateFixedSun = convertParamStringToBool(messagePacket.ParamList[7].Parameter);
- float EstateSunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[8].Parameter));
+ float EstateSunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[8].Parameter), Culture.NumberFormatInfo);
OnSetRegionTerrainSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseEstateSun, UseFixedSun, SunHour, UseGlobal, EstateFixedSun, EstateSunHour);
@@ -13911,8 +13911,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
OnSetEstateFlagsRequest(convertParamStringToBool(messagePacket.ParamList[0].Parameter), convertParamStringToBool(messagePacket.ParamList[1].Parameter),
convertParamStringToBool(messagePacket.ParamList[2].Parameter), !convertParamStringToBool(messagePacket.ParamList[3].Parameter),
- Convert.ToInt16(Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[4].Parameter))),
- (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter)),
+ Convert.ToInt16(Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[4].Parameter), Culture.NumberFormatInfo)),
+ (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter), Culture.NumberFormatInfo),
Convert.ToInt16(Utils.BytesToString(messagePacket.ParamList[6].Parameter)),
convertParamStringToBool(messagePacket.ParamList[7].Parameter), convertParamStringToBool(messagePacket.ParamList[8].Parameter));
}
@@ -13960,8 +13960,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (splitField.Length == 3)
{
Int16 corner = Convert.ToInt16(splitField[0]);
- float lowValue = (float)Convert.ToDecimal(splitField[1]);
- float highValue = (float)Convert.ToDecimal(splitField[2]);
+ float lowValue = (float)Convert.ToDecimal(splitField[1], Culture.NumberFormatInfo);
+ float highValue = (float)Convert.ToDecimal(splitField[2], Culture.NumberFormatInfo);
OnSetEstateTerrainTextureHeights(this, corner, lowValue, highValue);
}
@@ -13984,19 +13984,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
string tmp = Utils.BytesToString(messagePacket.ParamList[0].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
- float WaterHeight = (float)Convert.ToDecimal(tmp);
+ float WaterHeight = (float)Convert.ToDecimal(tmp, Culture.NumberFormatInfo);
tmp = Utils.BytesToString(messagePacket.ParamList[1].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
- float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
+ float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp, Culture.NumberFormatInfo);
tmp = Utils.BytesToString(messagePacket.ParamList[2].Parameter);
if (!tmp.Contains(".")) tmp += ".00";
- float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
+ float TerrainLowerLimit = (float)Convert.ToDecimal(tmp, Culture.NumberFormatInfo);
bool UseEstateSun = convertParamStringToBool(messagePacket.ParamList[3].Parameter);
bool UseFixedSun = convertParamStringToBool(messagePacket.ParamList[4].Parameter);
- float SunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter));
+ float SunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[5].Parameter), Culture.NumberFormatInfo);
bool UseGlobal = convertParamStringToBool(messagePacket.ParamList[6].Parameter);
bool EstateFixedSun = convertParamStringToBool(messagePacket.ParamList[7].Parameter);
- float EstateSunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[8].Parameter));
+ float EstateSunHour = (float)Convert.ToDecimal(Utils.BytesToString(messagePacket.ParamList[8].Parameter), Culture.NumberFormatInfo);
OnSetRegionTerrainSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseEstateSun, UseFixedSun, SunHour, UseGlobal, EstateFixedSun, EstateSunHour);
diff --git a/OpenSim/Region/Communications/OGS1/OGS1UserDataPlugin.cs b/OpenSim/Region/Communications/OGS1/OGS1UserDataPlugin.cs
index 776d5d14ce..cb1766a22c 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1UserDataPlugin.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1UserDataPlugin.cs
@@ -673,13 +673,13 @@ namespace OpenSim.Region.Communications.OGS1
else
userData.HomeRegionID = UUID.Zero;
userData.HomeLocation =
- new Vector3((float)Convert.ToDecimal((string)data["home_coordinates_x"]),
- (float)Convert.ToDecimal((string)data["home_coordinates_y"]),
- (float)Convert.ToDecimal((string)data["home_coordinates_z"]));
+ new Vector3((float)Convert.ToDecimal((string)data["home_coordinates_x"], Culture.NumberFormatInfo),
+ (float)Convert.ToDecimal((string)data["home_coordinates_y"], Culture.NumberFormatInfo),
+ (float)Convert.ToDecimal((string)data["home_coordinates_z"], Culture.NumberFormatInfo));
userData.HomeLookAt =
- new Vector3((float)Convert.ToDecimal((string)data["home_look_x"]),
- (float)Convert.ToDecimal((string)data["home_look_y"]),
- (float)Convert.ToDecimal((string)data["home_look_z"]));
+ new Vector3((float)Convert.ToDecimal((string)data["home_look_x"], Culture.NumberFormatInfo),
+ (float)Convert.ToDecimal((string)data["home_look_y"], Culture.NumberFormatInfo),
+ (float)Convert.ToDecimal((string)data["home_look_z"], Culture.NumberFormatInfo));
if (data.Contains("user_flags"))
userData.UserFlags = Convert.ToInt32((string)data["user_flags"]);
if (data.Contains("god_level"))
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
deleted file mode 100644
index 9c646b65de..0000000000
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
+++ /dev/null
@@ -1,226 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-//using System.Reflection;
-//using log4net;
-
-namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
-{
- /*
- public class AgentAssetTransactionsManager
- {
- //private static readonly ILog m_log
- // = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- ///
- /// Each agent has its own singleton collection of transactions
- ///
- private Dictionary AgentTransactions =
- new Dictionary();
-
- ///
- /// Should we dump uploaded assets to the filesystem?
- ///
- private bool m_dumpAssetsToFile;
-
- public Scene MyScene;
-
- public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile)
- {
- MyScene = scene;
- m_dumpAssetsToFile = dumpAssetsToFile;
- }
-
- ///
- /// Get the collection of asset transactions for the given user. If one does not already exist, it
- /// is created.
- ///
- ///
- ///
- private AgentAssetTransactions GetUserTransactions(UUID userID)
- {
- lock (AgentTransactions)
- {
- if (!AgentTransactions.ContainsKey(userID))
- {
- AgentAssetTransactions transactions = null;
- //= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
- AgentTransactions.Add(userID, transactions);
- }
-
- return AgentTransactions[userID];
- }
- }
-
- ///
- /// Remove the given agent asset transactions. This should be called when a client is departing
- /// from a scene (and hence won't be making any more transactions here).
- ///
- ///
- public void RemoveAgentAssetTransactions(UUID userID)
- {
- // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
-
- lock (AgentTransactions)
- {
- AgentTransactions.Remove(userID);
- }
- }
-
- ///
- /// Create an inventory item from data that has been received through a transaction.
- ///
- /// This is called when new clothing or body parts are created. It may also be called in other
- /// situations.
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
- uint callbackID, string description, string name, sbyte invType,
- sbyte type, byte wearableType, uint nextOwnerMask)
- {
-// m_log.DebugFormat(
-// "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
-
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
-
- transactions.RequestCreateInventoryItem(
- remoteClient, transactionID, folderID, callbackID, description,
- name, invType, type, wearableType, nextOwnerMask);
- }
-
- ///
- /// Update an inventory item with data that has been received through a transaction.
- ///
- /// This is called when clothing or body parts are updated (for instance, with new textures or
- /// colours). It may also be called in other situations.
- ///
- ///
- ///
- ///
- public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
- InventoryItemBase item)
- {
-// m_log.DebugFormat(
-// "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
-// item.Name);
-
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
-
- transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
- }
-
- ///
- /// Update a task inventory item with data that has been received through a transaction.
- ///
- /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
- /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
- /// and comes through this method.
- ///
- ///
- ///
- ///
- public void HandleTaskItemUpdateFromTransaction(
- IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
- {
-// m_log.DebugFormat(
-// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
-// item.Name);
-
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
-
- transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
- }
-
- ///
- /// Request that a client (agent) begin an asset transfer.
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
- byte[] data, bool storeLocal, bool tempFile)
- {
- //m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
- if (((AssetType)type == AssetType.Texture ||
- (AssetType)type == AssetType.Sound ||
- (AssetType)type == AssetType.TextureTGA ||
- (AssetType)type == AssetType.Animation) &&
- tempFile == false)
- {
- Scene scene = (Scene)remoteClient.Scene;
- IMoneyModule mm = scene.RequestModuleInterface();
-
- if (mm != null)
- {
- if (!mm.UploadCovered(remoteClient))
- {
- remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
- return;
- }
- }
- }
-
- //m_log.Debug("asset upload of " + assetID);
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
-
- AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
- if (uploader != null)
- {
- uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
- }
- }
-
- ///
- /// Handle asset transfer data packets received in response to the asset upload request in
- /// HandleUDPUploadRequest()
- ///
- ///
- ///
- ///
- ///
- public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
- {
- //m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data!");
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
-
- transactions.HandleXfer(xferID, packetID, data);
- }
- }
- */
-}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index 1077f4a22f..7e08ecf688 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -27,6 +27,8 @@
using System;
using System.Collections.Generic;
+using System.Reflection;
+using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
@@ -37,6 +39,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
{
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
private readonly Dictionary RegisteredScenes = new Dictionary();
private bool m_dumpAssetsToFile = false;
private Scene m_scene = null;
@@ -226,7 +230,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
byte[] data, bool storeLocal, bool tempFile)
{
- //m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
+// m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
+
if (((AssetType)type == AssetType.Texture ||
(AssetType)type == AssetType.Sound ||
(AssetType)type == AssetType.TextureTGA ||
@@ -246,7 +251,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
}
}
- //m_log.Debug("asset upload of " + assetID);
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index f698ea13c7..fa92fe8b3a 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -154,7 +154,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
}
- m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID);
+ m_log.DebugFormat(
+ "[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", m_asset.FullID, TransactionID);
if (m_dumpAssetToFile)
{
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index 1add0ab1be..1903eb9887 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -91,6 +91,8 @@ namespace OpenSim.Region.CoreModules.Asset
///
public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule
{
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
///
/// Cache's default maximal asset count.
///
@@ -115,12 +117,7 @@ namespace OpenSim.Region.CoreModules.Asset
/// Asset's default expiration time in the cache.
///
public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0);
-
- ///
- /// Log manager instance.
- ///
- private static readonly ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
+
///
/// Cache object.
///
@@ -170,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Asset
{
if (maximalSize <= 0 || maximalCount <= 0)
{
- //Log.Debug("[ASSET CACHE]: Cenome asset cache is not enabled.");
+ //m_log.Debug("[ASSET CACHE]: Cenome asset cache is not enabled.");
m_enabled = false;
return;
}
@@ -186,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Asset
CnmSynchronizedCache.Synchronized(new CnmMemoryCache(
maximalSize, maximalCount, expirationTime));
m_enabled = true;
- Log.DebugFormat(
+ m_log.DebugFormat(
"[ASSET CACHE]: Cenome asset cache enabled (MaxSize = {0} bytes, MaxCount = {1}, ExpirationTime = {2})",
maximalSize,
maximalCount,
@@ -205,6 +202,8 @@ namespace OpenSim.Region.CoreModules.Asset
{
if (asset != null)
{
+// m_log.DebugFormat("[CENOME ASSET CACHE]: Caching asset {0}", asset.ID);
+
long size = asset.Data != null ? asset.Data.Length : 1;
m_cache.Set(asset.ID, asset, size);
m_cachedCount++;
@@ -255,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Asset
if (m_getCount == m_debugEpoch)
{
- Log.DebugFormat(
+ m_log.DebugFormat(
"[ASSET CACHE]: Cached = {0}, Get = {1}, Hits = {2}%, Size = {3} bytes, Avg. A. Size = {4} bytes",
m_cachedCount,
m_getCount,
@@ -267,6 +266,9 @@ namespace OpenSim.Region.CoreModules.Asset
m_cachedCount = 0;
}
+// if (null == assetBase)
+// m_log.DebugFormat("[CENOME ASSET CACHE]: Asset {0} not in cache", id);
+
return assetBase;
}
@@ -325,12 +327,11 @@ namespace OpenSim.Region.CoreModules.Asset
return;
string name = moduleConfig.GetString("AssetCaching");
- //Log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
+ //m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
if (name != Name)
- return;
-
- // This module is used
+ return;
+
long maxSize = DefaultMaxSize;
int maxCount = DefaultMaxCount;
TimeSpan expirationTime = DefaultExpirationTime;
diff --git a/OpenSim/Region/CoreModules/Framework/InterfaceCommander/Command.cs b/OpenSim/Region/CoreModules/Framework/InterfaceCommander/Command.cs
index 9fe669af1f..4004135dbe 100644
--- a/OpenSim/Region/CoreModules/Framework/InterfaceCommander/Command.cs
+++ b/OpenSim/Region/CoreModules/Framework/InterfaceCommander/Command.cs
@@ -147,7 +147,7 @@ namespace OpenSim.Region.CoreModules.Framework.InterfaceCommander
m_args[i].ArgumentValue = Int32.Parse(arg.ToString());
break;
case "Double":
- m_args[i].ArgumentValue = Double.Parse(arg.ToString());
+ m_args[i].ArgumentValue = Double.Parse(arg.ToString(), OpenSim.Framework.Culture.NumberFormatInfo);
break;
case "Boolean":
m_args[i].ArgumentValue = Boolean.Parse(arg.ToString());
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index fd3aaf4fd1..2f21e6dfdd 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -38,12 +38,9 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
{
- public class LocalAssetServicesConnector :
- ISharedRegionModule, IAssetService
+ public class LocalAssetServicesConnector : ISharedRegionModule, IAssetService
{
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IImprovedAssetCache m_Cache = null;
@@ -72,7 +69,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
IConfig assetConfig = source.Configs["AssetService"];
if (assetConfig == null)
{
- m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
+ m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: AssetService missing from OpenSim.ini");
return;
}
@@ -81,22 +78,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
if (serviceDll == String.Empty)
{
- m_log.Error("[ASSET CONNECTOR]: No LocalServiceModule named in section AssetService");
+ m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService");
return;
}
Object[] args = new Object[] { source };
- m_AssetService =
- ServerUtils.LoadPlugin(serviceDll,
- args);
+ m_AssetService = ServerUtils.LoadPlugin(serviceDll, args);
if (m_AssetService == null)
{
- m_log.Error("[ASSET CONNECTOR]: Can't load asset service");
+ m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: Can't load asset service");
return;
}
m_Enabled = true;
- m_log.Info("[ASSET CONNECTOR]: Local asset connector enabled");
+ m_log.Info("[LOCAL ASSET SERVICES CONNECTOR]: Local asset connector enabled");
}
}
}
@@ -134,11 +129,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
m_Cache = null;
}
- m_log.InfoFormat("[ASSET CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName);
+ m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName);
if (m_Cache != null)
{
- m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
+ m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
}
else
{
@@ -151,6 +146,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
public AssetBase Get(string id)
{
+// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Synchronously requesting asset {0}", id);
+
AssetBase asset = null;
if (m_Cache != null)
asset = m_Cache.Get(id);
@@ -160,7 +157,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
asset = m_AssetService.Get(id);
if ((m_Cache != null) && (asset != null))
m_Cache.Cache(asset);
+
+// if (null == asset)
+// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not synchronously find asset with id {0}", id);
}
+
return asset;
}
@@ -204,15 +205,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
public bool Get(string id, Object sender, AssetRetrieved handler)
{
- AssetBase asset = null;
-
+// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Asynchronously requesting asset {0}", id);
+
if (m_Cache != null)
- m_Cache.Get(id);
-
- if (asset != null)
{
- Util.FireAndForget(delegate { handler(id, sender, asset); });
- return true;
+ AssetBase asset = m_Cache.Get(id);
+
+ if (asset != null)
+ {
+ Util.FireAndForget(delegate { handler(id, sender, asset); });
+ return true;
+ }
}
return m_AssetService.Get(id, sender, delegate (string assetID, Object s, AssetBase a)
@@ -220,6 +223,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
if ((a != null) && (m_Cache != null))
m_Cache.Cache(a);
+// if (null == a)
+// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id);
+
Util.FireAndForget(delegate { handler(assetID, s, a); });
});
}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 66d11dd819..3883dc6b41 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
IConfig inventoryConfig = source.Configs["InventoryService"];
if (inventoryConfig == null)
{
- m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
+ m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: InventoryService missing from OpenSim.ini");
return;
}
@@ -81,18 +81,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (serviceDll == String.Empty)
{
- m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService");
+ m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: No LocalServiceModule named in section InventoryService");
return;
}
Object[] args = new Object[] { source };
- m_log.DebugFormat("[INVENTORY CONNECTOR]: Service dll = {0}", serviceDll);
+ m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Service dll = {0}", serviceDll);
m_InventoryService = ServerUtils.LoadPlugin(serviceDll, args);
if (m_InventoryService == null)
{
- m_log.Error("[INVENTORY CONNECTOR]: Can't load inventory service");
+ m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service");
//return;
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
}
@@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
Init(source);
m_Enabled = true;
- m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled");
+ m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled");
}
}
}
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
// m_log.DebugFormat(
-// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
+// "[LOCAL INVENTORY SERVICES CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
scene.RegisterModuleInterface(this);
m_cache.AddRegion(scene);
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return;
m_log.InfoFormat(
- "[INVENTORY CONNECTOR]: Enabled local invnetory for region {0}", scene.RegionInfo.RegionName);
+ "[LOCAL INVENTORY SERVICES CONNECTOR]: Enabled local inventory for region {0}", scene.RegionInfo.RegionName);
}
#region IInventoryService
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return folders;
}
}
- m_log.WarnFormat("[INVENTORY CONNECTOR]: System folders for {0} not found", userID);
+ m_log.WarnFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: System folders for {0} not found", userID);
return new Dictionary();
}
@@ -312,7 +312,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public override InventoryItemBase GetItem(InventoryItemBase item)
{
- return m_InventoryService.GetItem(item);
+// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
+
+ item = m_InventoryService.GetItem(item);
+
+ if (null == item)
+ m_log.ErrorFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}");
+
+ return item;
}
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 695cced293..03da2690c4 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -974,8 +974,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (y == -1 || m_scene.RegionInfo.RegionLocY == y)
{
int corner = int.Parse(num);
- float lowValue = float.Parse(min);
- float highValue = float.Parse(max);
+ float lowValue = float.Parse(min, Culture.NumberFormatInfo);
+ float highValue = float.Parse(max, Culture.NumberFormatInfo);
m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName +
string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue));
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 12f048920f..4d357fd260 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3147,7 +3147,6 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName);
appearance = new AvatarAppearance(client.AgentId);
}
-
}
///
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1b7ca8b148..6a2ab02ac2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2701,6 +2701,8 @@ namespace OpenSim.Region.Framework.Scenes
///
public void SendWearables()
{
+ m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name);
+
ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
}
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index e3fbb6ee09..c8e6e4b979 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -104,9 +104,9 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
this.m_name = field[1].Trim();
this.m_frozen = (copsedef[0] == 'F');
this.m_tree_quantity = int.Parse(field[2]);
- this.m_treeline_high = float.Parse(field[3]);
- this.m_treeline_low = float.Parse(field[4]);
- this.m_range = double.Parse(field[5]);
+ this.m_treeline_high = float.Parse(field[3], Culture.NumberFormatInfo);
+ this.m_treeline_low = float.Parse(field[4], Culture.NumberFormatInfo);
+ this.m_range = double.Parse(field[5], Culture.NumberFormatInfo);
this.m_tree_type = (Tree) Enum.Parse(typeof(Tree),field[6]);
this.m_seed_point = Vector3.Parse(field[7]);
this.m_initial_scale = Vector3.Parse(field[8]);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs
index bf3d335b34..bcdc7bf5dd 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs
@@ -389,7 +389,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
break;
case "MinEventDelay":
double minEventDelay = 0.0;
- double.TryParse(part.InnerText, out minEventDelay);
+ double.TryParse(part.InnerText, NumberStyles.Float, Culture.NumberFormatInfo, out minEventDelay);
instance.MinEventDelay = minEventDelay;
break;
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index faf9c4041a..e87b1f4d90 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -72,9 +72,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
return;
}
bool res;
- res = Double.TryParse(tmps[0], out x);
- res = res & Double.TryParse(tmps[1], out y);
- res = res & Double.TryParse(tmps[2], out z);
+ res = Double.TryParse(tmps[0], NumberStyles.Float, Culture.NumberFormatInfo, out x);
+ res = res & Double.TryParse(tmps[1], NumberStyles.Float, Culture.NumberFormatInfo, out y);
+ res = res & Double.TryParse(tmps[2], NumberStyles.Float, Culture.NumberFormatInfo, out z);
}
#endregion
@@ -309,10 +309,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
return;
}
bool res;
- res = Double.TryParse(tmps[0], NumberStyles.Float, Culture.FormatProvider, out x);
- res = res & Double.TryParse(tmps[1], NumberStyles.Float, Culture.FormatProvider, out y);
- res = res & Double.TryParse(tmps[2], NumberStyles.Float, Culture.FormatProvider, out z);
- res = res & Double.TryParse(tmps[3], NumberStyles.Float, Culture.FormatProvider, out s);
+ res = Double.TryParse(tmps[0], NumberStyles.Float, Culture.NumberFormatInfo, out x);
+ res = res & Double.TryParse(tmps[1], NumberStyles.Float, Culture.NumberFormatInfo, out y);
+ res = res & Double.TryParse(tmps[2], NumberStyles.Float, Culture.NumberFormatInfo, out z);
+ res = res & Double.TryParse(tmps[3], NumberStyles.Float, Culture.NumberFormatInfo, out s);
if (x == 0 && y == 0 && z == 0 && s == 0)
s = 1;
}
@@ -1015,7 +1015,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
double entry;
for (int i = 0; i < Data.Length; i++)
{
- if (double.TryParse(Data[i].ToString(), out entry))
+ if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
{
if (entry < minimum) minimum = entry;
}
@@ -1029,7 +1029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
double entry;
for (int i = 0; i < Data.Length; i++)
{
- if (double.TryParse(Data[i].ToString(), out entry))
+ if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
{
if (entry > maximum) maximum = entry;
}
@@ -1048,7 +1048,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
double entry;
for (int i = 0; i < Data.Length; i++)
{
- if (double.TryParse(Data[i].ToString(), out entry))
+ if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
{
count++;
}
@@ -1062,7 +1062,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
double entry;
for (int i = 0; i < src.Data.Length - 1; i++)
{
- if (double.TryParse(src.Data[i].ToString(), out entry))
+ if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
{
ret.Add(entry);
}
@@ -1076,7 +1076,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
double entry;
for (int i = 0; i < Data.Length; i++)
{
- if (double.TryParse(Data[i].ToString(), out entry))
+ if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
{
sum = sum + entry;
}
@@ -1090,7 +1090,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
double entry;
for (int i = 0; i < Data.Length; i++)
{
- if (double.TryParse(Data[i].ToString(), out entry))
+ if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
{
sum = sum + Math.Pow(entry, 2);
}
@@ -1213,11 +1213,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
{
double a;
double b;
- if (!double.TryParse(x.ToString(), out a))
+ if (!double.TryParse(x.ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out a))
{
a = 0.0;
}
- if (!double.TryParse(y.ToString(), out b))
+ if (!double.TryParse(y.ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out b))
{
b = 0.0;
}
@@ -1857,7 +1857,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
else
if (v.EndsWith("."))
v = v + "0";
- this.value = double.Parse(v, System.Globalization.NumberStyles.Float, Culture.FormatProvider);
+ this.value = double.Parse(v, System.Globalization.NumberStyles.Float, Culture.NumberFormatInfo);
}
#endregion
diff --git a/OpenSim/Server/Handlers/Grid/HypergridServerConnector.cs b/OpenSim/Server/Handlers/Grid/HypergridServerConnector.cs
index 115ac29a2d..7cc0dfacef 100644
--- a/OpenSim/Server/Handlers/Grid/HypergridServerConnector.cs
+++ b/OpenSim/Server/Handlers/Grid/HypergridServerConnector.cs
@@ -132,9 +132,9 @@ namespace OpenSim.Server.Handlers.Grid
userData.SurName = (string)requestData["lastname"];
userData.ID = new UUID((string)requestData["agent_id"]);
UUID sessionID = new UUID((string)requestData["session_id"]);
- userData.HomeLocation = new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
- (float)Convert.ToDecimal((string)requestData["startpos_y"]),
- (float)Convert.ToDecimal((string)requestData["startpos_z"]));
+ userData.HomeLocation = new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"], Culture.NumberFormatInfo),
+ (float)Convert.ToDecimal((string)requestData["startpos_y"], Culture.NumberFormatInfo),
+ (float)Convert.ToDecimal((string)requestData["startpos_z"], Culture.NumberFormatInfo));
userData.UserServerURI = (string)requestData["userserver_id"];
userData.UserAssetURI = (string)requestData["assetserver_id"];
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index df33db2695..a91b632baf 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -76,17 +76,19 @@ namespace OpenSim.Services.AssetService
});
}
- m_log.Info("[ASSET CONNECTOR]: Local asset service enabled");
+ m_log.Info("[ASSET SERVICE]: Local asset service enabled");
}
}
public AssetBase Get(string id)
- {
- //m_log.DebugFormat("[ASSET SERVICE]: Get asset {0}", id);
+ {
UUID assetID;
if (!UUID.TryParse(id, out assetID))
+ {
+ m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id);
return null;
+ }
return m_Database.GetAsset(assetID);
}
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
index 8e311d70d8..6d442b75a1 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Services.Connectors
}
public AssetBase Get(string id)
- {
+ {
string uri = m_ServerURI + "/assets/" + id;
AssetBase asset = null;
diff --git a/OpenSim/Tools/Configger/ConfigurationLoader.cs b/OpenSim/Tools/Configger/ConfigurationLoader.cs
index 49af4172a8..1619a22fe3 100644
--- a/OpenSim/Tools/Configger/ConfigurationLoader.cs
+++ b/OpenSim/Tools/Configger/ConfigurationLoader.cs
@@ -1,3 +1,30 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
using System;
using System.Collections.Generic;
using System.IO;
@@ -7,7 +34,7 @@ using System.Xml;
using log4net;
using Nini.Config;
-namespace Careminster
+namespace OpenSim.Tools.Configger
{
///
/// Loads the Configuration files into nIni
diff --git a/OpenSim/Tools/Configger/Main.cs b/OpenSim/Tools/Configger/Main.cs
index 192cfcea5b..61a12e32a5 100644
--- a/OpenSim/Tools/Configger/Main.cs
+++ b/OpenSim/Tools/Configger/Main.cs
@@ -1,7 +1,34 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
using Nini.Config;
using System;
-namespace Careminster
+namespace OpenSim.Tools.Configger
{
public class Configger
{
diff --git a/OpenSim/Tools/Configger/Util.cs b/OpenSim/Tools/Configger/Util.cs
index 6f8aa76411..fe7744d0b6 100644
--- a/OpenSim/Tools/Configger/Util.cs
+++ b/OpenSim/Tools/Configger/Util.cs
@@ -1,3 +1,30 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
using System;
using System.Collections;
using System.Collections.Generic;
@@ -13,7 +40,7 @@ using System.Threading;
using log4net;
using Nini.Config;
-namespace Careminster
+namespace OpenSim.Tools.Configger
{
public static class Util
{
diff --git a/prebuild.xml b/prebuild.xml
index d85bbde776..9326d45f26 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -2930,6 +2930,7 @@
../../../bin/
+