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more warnings to go.
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@@ -60,18 +60,18 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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/// <summary>
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/// Where Stipends come from and Fees go to.
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/// </summary>
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private LLUUID EconomyBaseAccount = LLUUID.Zero;
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// private LLUUID EconomyBaseAccount = LLUUID.Zero;
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private float EnergyEfficiency = 0f;
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private bool gridmode = false;
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private ObjectPaid handerOnObjectPaid;
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// private ObjectPaid handerOnObjectPaid;
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private bool m_enabled = true;
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private IConfigSource m_gConfig;
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private bool m_keepMoneyAcrossLogins = true;
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private Dictionary<LLUUID, int> m_KnownClientFunds = new Dictionary<LLUUID, int>();
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private string m_LandAddress = String.Empty;
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// private string m_LandAddress = String.Empty;
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private int m_minFundsBeforeRefresh = 100;
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private string m_MoneyAddress = String.Empty;
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@@ -105,8 +105,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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private int TeleportMinPrice = 0;
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private float TeleportPriceExponent = 0f;
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private int UserLevelPaysFees = 2;
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private Scene XMLRPCHandler;
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// private int UserLevelPaysFees = 2;
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// private Scene XMLRPCHandler;
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#region IMoneyModule Members
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@@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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{
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if (m_scenel.Count == 0)
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{
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XMLRPCHandler = scene;
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// XMLRPCHandler = scene;
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// To use the following you need to add:
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// -helperuri <ADDRESS TO HERE OR grid MONEY SERVER>
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@@ -250,15 +250,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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PriceObjectScaleFactor = startupConfig.GetFloat("PriceObjectScaleFactor", 10);
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PriceParcelRent = startupConfig.GetInt("PriceParcelRent", 1);
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PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1);
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string EBA = startupConfig.GetString("EconomyBaseAccount", LLUUID.Zero.ToString());
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Helpers.TryParse(EBA, out EconomyBaseAccount);
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// string EBA = startupConfig.GetString("EconomyBaseAccount", LLUUID.Zero.ToString());
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// Helpers.TryParse(EBA, out EconomyBaseAccount);
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UserLevelPaysFees = startupConfig.GetInt("UserLevelPaysFees", -1);
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// UserLevelPaysFees = startupConfig.GetInt("UserLevelPaysFees", -1);
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m_stipend = startupConfig.GetInt("UserStipend", 500);
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m_minFundsBeforeRefresh = startupConfig.GetInt("IssueStipendWhenClientIsBelowAmount", 10);
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m_keepMoneyAcrossLogins = startupConfig.GetBoolean("KeepMoneyAcrossLogins", true);
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m_MoneyAddress = startupConfig.GetString("CurrencyServer", String.Empty);
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m_LandAddress = startupConfig.GetString("LandServer", String.Empty);
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// m_LandAddress = startupConfig.GetString("LandServer", String.Empty);
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}
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// Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter.
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