Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.

This commit is contained in:
MW
2007-07-12 15:16:19 +00:00
parent 27c595c007
commit 20a77a6d4b
7 changed files with 33 additions and 23 deletions

View File

@@ -154,7 +154,7 @@ namespace OpenSim.Framework.Interfaces
void SendRegionHandshake(RegionInfo regionInfo);
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendInstantMessage(string message, LLUUID target);
void SendInstantMessage(string message, LLUUID target, string fromName, LLUUID id);
void SendLayerData(float[] map);
void SendLayerData(int px, int py, float[] map);
void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);