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Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
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@@ -154,7 +154,7 @@ namespace OpenSim.Framework.Interfaces
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void SendRegionHandshake(RegionInfo regionInfo);
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void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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void SendInstantMessage(string message, LLUUID target);
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void SendInstantMessage(string message, LLUUID target, string fromName, LLUUID id);
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void SendLayerData(float[] map);
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void SendLayerData(int px, int py, float[] map);
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void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
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