Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.

This commit is contained in:
MW
2007-07-12 15:16:19 +00:00
parent 27c595c007
commit 20a77a6d4b
7 changed files with 33 additions and 23 deletions

View File

@@ -102,9 +102,7 @@ namespace OpenSim.Region.ClientStack
this.OnInstantMessage(msgpack.AgentData.AgentID, msgpack.MessageBlock.ToAgentID,
msgpack.MessageBlock.Timestamp, IMfromName, IMmessage);
}
break;
case PacketType.RezObject:
RezObjectPacket rezPacket = (RezObjectPacket)Pack;
AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID);