Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds)

This commit is contained in:
Oren Hurvitz
2015-07-24 13:05:57 +03:00
parent 4c6fb9fb64
commit 20af31f18e
2 changed files with 3 additions and 3 deletions

View File

@@ -180,9 +180,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
scene.Name,
StatType.Pull,
MeasuresOfInterest.None,
stat => stat.Value = m_udpServer.AverageReceiveTicksForLastSamplePeriod / TimeSpan.TicksPerMillisecond,
stat => stat.Value = m_udpServer.AverageReceiveTicksForLastSamplePeriod,
// stat =>
// stat.Value = Math.Round(m_udpServer.AverageReceiveTicksForLastSamplePeriod / TimeSpan.TicksPerMillisecond, 7),
// stat.Value = Math.Round(m_udpServer.AverageReceiveTicksForLastSamplePeriod, 7),
StatVerbosity.Debug));
}