mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 18:55:58 +08:00
A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
This commit is contained in:
@@ -140,6 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
ExpiringCache<string, bool> _failedSims = new ExpiringCache<string, bool>();
|
||||
public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence)
|
||||
{
|
||||
// This assumes that we know what our neighbors are.
|
||||
@@ -156,16 +157,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// that the region position is cached or performance will degrade
|
||||
Utils.LongToUInts(regionHandle, out x, out y);
|
||||
GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
|
||||
if (! simulatorList.Contains(dest.ServerURI))
|
||||
bool v = true;
|
||||
if (! simulatorList.Contains(dest.ServerURI) && !_failedSims.TryGetValue(dest.ServerURI, out v))
|
||||
{
|
||||
// we havent seen this simulator before, add it to the list
|
||||
// and send it an update
|
||||
simulatorList.Add(dest.ServerURI);
|
||||
// Let move this to sync. Mono definitely does not like async networking.
|
||||
if (!m_scene.SimulationService.UpdateAgent(dest, cAgentData))
|
||||
// Also if it fails, get it out of the loop for a bit
|
||||
_failedSims.Add(dest.ServerURI, true, 120);
|
||||
|
||||
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
||||
d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest,
|
||||
SendChildAgentDataUpdateCompleted,
|
||||
d);
|
||||
// Leaving this here as a reminder that we tried, and it sucks.
|
||||
//SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
||||
//d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest,
|
||||
// SendChildAgentDataUpdateCompleted,
|
||||
// d);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user