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More method doc and formatting changes. Makes DestroyOdeStructures() private
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@@ -4744,6 +4744,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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position = presence.OffsetPosition;
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velocity = presence.Velocity;
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acceleration = Vector3.Zero;
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// Interestingly, sending this to non-zero will cause the client's avatar to start moving & accelerating
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// in that direction, even though we don't model this on the server. Implementing this in the future
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// may improve movement smoothness.
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// acceleration = new Vector3(1, 0, 0);
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angularVelocity = Vector3.Zero;
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rotation = presence.Rotation;
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