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Implemented plugin support for ClientStack, with LindenUDP as the default plugin. This makes it easy for developers to experiment with alternative communication protocols
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81
OpenSim/Region/ClientStack/ClientStackManager.cs
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81
OpenSim/Region/ClientStack/ClientStackManager.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using System.Reflection;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.ClientStack;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Region.Environment
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{
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public class ClientStackManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Type plugin;
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private Assembly pluginAssembly;
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public ClientStackManager(string dllName) {
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m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
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plugin=null;
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pluginAssembly = Assembly.LoadFrom(dllName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
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if (typeInterface != null)
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{
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m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
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plugin = pluginType;
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return;
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}
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}
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}
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}
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public IClientNetworkServer CreateServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
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{
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if (plugin != null)
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{
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IClientNetworkServer server =
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(IClientNetworkServer) Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
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server.Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, assetCache, authenticateClass);
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return server;
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}
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m_log.Error("[CLIENTSTACK] Couldn't initialize a new server");
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return null;
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}
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}
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}
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@@ -25,14 +25,19 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net;
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using System.Net.Sockets;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Region.ClientStack
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{
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public interface IClientNetworkServer
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{
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void Initialise(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass);
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Socket Server { get; }
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bool HandlesRegion(Location x);
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void AddScene(Scene x);
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@@ -40,4 +45,4 @@ namespace OpenSim.Region.ClientStack
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void Start();
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void Stop();
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}
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}
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}
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@@ -72,7 +72,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// }
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/* static variables */
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public static TerrainManager TerrainManager;
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public static TerrainManager TerrainManager = new TerrainManager(new SecondLife());
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public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType);
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public static SynchronizeClientHandler SynchronizeClient = null;
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@@ -120,6 +120,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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public LLUDPServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
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{
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Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, assetCache, authenticateClass);
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}
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public void Initialise(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
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{
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this.proxyPortOffset = proxyPortOffset;
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listenPort = (uint) (port + proxyPortOffset);
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@@ -35,7 +35,6 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Physics.Manager;
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@@ -64,6 +63,8 @@ namespace OpenSim.Region.ClientStack
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protected StorageManager m_storageManager;
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protected string m_storageConnectionString;
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protected ClientStackManager m_clientStackManager;
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// An attribute to indicate whether prim inventories should be persisted.
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// Probably will be temporary until this stops being experimental.
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protected bool m_storagePersistPrimInventories;
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@@ -77,10 +78,10 @@ namespace OpenSim.Region.ClientStack
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{
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base.Startup();
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LLClientView.TerrainManager = new TerrainManager(new SecondLife());
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m_storageManager = CreateStorageManager(m_storageConnectionString);
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m_clientStackManager = CreateClientStackManager();
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Initialize();
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m_httpServer = new BaseHttpServer(m_httpServerPort);
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@@ -101,6 +102,7 @@ namespace OpenSim.Region.ClientStack
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// protected abstract ConsoleBase CreateConsole();
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protected abstract PhysicsScene GetPhysicsScene();
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protected abstract StorageManager CreateStorageManager(string connectionstring);
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protected abstract ClientStackManager CreateClientStackManager();
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protected PhysicsScene GetPhysicsScene(string engine, string meshEngine, IConfigSource config)
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{
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@@ -123,7 +125,7 @@ namespace OpenSim.Region.ClientStack
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// listenIP = IPAddress.Parse("0.0.0.0");
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uint port = (uint) regionInfo.InternalEndPoint.Port;
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clientServer = new LLUDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
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clientServer = m_clientStackManager.CreateServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
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regionInfo.InternalEndPoint.Port = (int)port;
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Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
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