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Implemented plugin support for ClientStack, with LindenUDP as the default plugin. This makes it easy for developers to experiment with alternative communication protocols
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@@ -72,7 +72,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// }
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/* static variables */
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public static TerrainManager TerrainManager;
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public static TerrainManager TerrainManager = new TerrainManager(new SecondLife());
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public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType);
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public static SynchronizeClientHandler SynchronizeClient = null;
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