Implemented plugin support for ClientStack, with LindenUDP as the default plugin. This makes it easy for developers to experiment with alternative communication protocols

This commit is contained in:
Johan Berntsson
2008-06-20 01:35:54 +00:00
parent d976ee477b
commit 20e4036853
8 changed files with 147 additions and 6 deletions

View File

@@ -72,7 +72,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// }
/* static variables */
public static TerrainManager TerrainManager;
public static TerrainManager TerrainManager = new TerrainManager(new SecondLife());
public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType);
public static SynchronizeClientHandler SynchronizeClient = null;