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- cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
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@@ -658,9 +658,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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foreach (ILandObject parcel in parcels)
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{
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parcel.landData.Flags |= (uint) ParcelFlags.AllowVoiceChat;
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parcel.landData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan;
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((Scene)newscene).LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData);
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parcel.LandData.Flags |= (uint) ParcelFlags.AllowVoiceChat;
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parcel.LandData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan;
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((Scene)newscene).LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
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}
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}
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@@ -910,15 +910,15 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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if (enableVoice)
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{
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parcel.landData.Flags |= (uint)ParcelFlags.AllowVoiceChat;
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parcel.landData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan;
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parcel.LandData.Flags |= (uint)ParcelFlags.AllowVoiceChat;
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parcel.LandData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan;
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}
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else
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{
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parcel.landData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat;
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parcel.landData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan;
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parcel.LandData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat;
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parcel.LandData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan;
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}
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scene.LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData);
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scene.LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
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}
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}
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