- cleaning up LandData/ILandObject capitalization issues

- adding LandDataSerializer to OAR mechanics
This commit is contained in:
dr scofield (aka dirk husemann)
2009-10-02 11:10:52 +02:00
parent a2cdbd784d
commit 2107b67f1b
24 changed files with 429 additions and 384 deletions

View File

@@ -658,9 +658,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
foreach (ILandObject parcel in parcels)
{
parcel.landData.Flags |= (uint) ParcelFlags.AllowVoiceChat;
parcel.landData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan;
((Scene)newscene).LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData);
parcel.LandData.Flags |= (uint) ParcelFlags.AllowVoiceChat;
parcel.LandData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan;
((Scene)newscene).LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
}
}
@@ -910,15 +910,15 @@ namespace OpenSim.ApplicationPlugins.RemoteController
{
if (enableVoice)
{
parcel.landData.Flags |= (uint)ParcelFlags.AllowVoiceChat;
parcel.landData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan;
parcel.LandData.Flags |= (uint)ParcelFlags.AllowVoiceChat;
parcel.LandData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan;
}
else
{
parcel.landData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat;
parcel.landData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan;
parcel.LandData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat;
parcel.LandData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan;
}
scene.LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData);
scene.LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
}
}