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- cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
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@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
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{
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ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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if ((obj.landData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
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if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
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{
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avatar.Invulnerable = false;
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}
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