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- cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
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@@ -37,49 +37,49 @@ namespace OpenSim.Region.Framework.Interfaces
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public interface ILandObject
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{
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int getParcelMaxPrimCount(ILandObject thisObject);
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int getSimulatorMaxPrimCount(ILandObject thisObject);
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int GetParcelMaxPrimCount(ILandObject thisObject);
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int GetSimulatorMaxPrimCount(ILandObject thisObject);
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LandData landData { get; set; }
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bool[,] landBitmap { get; set; }
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UUID regionUUID { get; }
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bool containsPoint(int x, int y);
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LandData LandData { get; set; }
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bool[,] LandBitmap { get; set; }
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UUID RegionUUID { get; }
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bool ContainsPoint(int x, int y);
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ILandObject Copy();
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void sendLandUpdateToAvatarsOverMe();
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void SendLandUpdateToAvatarsOverMe();
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void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
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void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
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bool isEitherBannedOrRestricted(UUID avatar);
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bool isBannedFromLand(UUID avatar);
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bool isRestrictedFromLand(UUID avatar);
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void sendLandUpdateToClient(IClientAPI remote_client);
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List<UUID> createAccessListArrayByFlag(AccessList flag);
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void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
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void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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void updateLandBitmapByteArray();
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void setLandBitmapFromByteArray();
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bool[,] getLandBitmap();
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void forceUpdateLandInfo();
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void setLandBitmap(bool[,] bitmap);
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void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
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void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
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bool IsEitherBannedOrRestricted(UUID avatar);
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bool IsBannedFromLand(UUID avatar);
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bool IsRestrictedFromLand(UUID avatar);
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void SendLandUpdateToClient(IClientAPI remote_client);
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List<UUID> CreateAccessListArrayByFlag(AccessList flag);
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void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
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void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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void UpdateLandBitmapByteArray();
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void SetLandBitmapFromByteArray();
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bool[,] GetLandBitmap();
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void ForceUpdateLandInfo();
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void SetLandBitmap(bool[,] bitmap);
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bool[,] basicFullRegionLandBitmap();
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bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
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bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
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bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
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void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
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void sendLandObjectOwners(IClientAPI remote_client);
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void returnObject(SceneObjectGroup obj);
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void returnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
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void resetLandPrimCounts();
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void addPrimToCount(SceneObjectGroup obj);
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void removePrimFromCount(SceneObjectGroup obj);
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void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
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bool[,] BasicFullRegionLandBitmap();
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bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
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bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
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bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
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void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
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void SendLandObjectOwners(IClientAPI remote_client);
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void ReturnObject(SceneObjectGroup obj);
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void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
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void ResetLandPrimCounts();
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void AddPrimToCount(SceneObjectGroup obj);
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void RemovePrimFromCount(SceneObjectGroup obj);
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void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
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void deedToGroup(UUID groupID);
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void DeedToGroup(UUID groupID);
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void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
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void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
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void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
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void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
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/// <summary>
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/// Set the media url for this land parcel
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