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BulletSim: Make parameter value defaults match what should be the default and what is in OpenSimDefaults.ini. Comment and debug printout changes.
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@@ -71,7 +71,7 @@ public struct BulletBody
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buff.Append(ID.ToString());
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buff.Append(",p=");
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buff.Append(ptr.ToString("X"));
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if (collisionFilter != 0 && collisionMask != 0)
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if (collisionFilter != 0 || collisionMask != 0)
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{
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buff.Append(",f=");
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buff.Append(collisionFilter.ToString("X"));
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