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rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit
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OpenSim/Region/ScriptEngine/YEngine/MMRIEventHandlers.cs
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78
OpenSim/Region/ScriptEngine/YEngine/MMRIEventHandlers.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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namespace OpenSim.Region.ScriptEngine.Yengine
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{
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public interface IEventHandlers
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{
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void at_rot_target(int tnum, LSL_Rotation targetrot, LSL_Rotation ourrot);
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void at_target(int tnum, LSL_Vector targetpos, LSL_Vector ourpos);
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void attach(string id);
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void changed(int change);
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void collision(int num_detected);
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void collision_end(int num_detected);
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void collision_start(int num_detected);
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void control(string id, int held, int change);
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void dataserver(string queryid, string data);
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void email(string time, string address, string subj, string message, int num_left);
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void http_request(string request_id, string method, string body);
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void http_response(string request_id, int status, LSL_List metadata, string body);
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void land_collision(LSL_Vector pos);
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void land_collision_end(LSL_Vector pos);
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void land_collision_start(LSL_Vector pos);
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void link_message(int sender_num, int num, string str, string id);
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void listen(int channel, string name, string id, string message);
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void money(string id, int amount);
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void moving_end();
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void moving_start();
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void no_sensor();
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void not_at_rot_target();
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void not_at_target();
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void object_rez(string id);
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void on_rez(int start_param);
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void remote_data(int event_type, string channel, string message_id, string sender, int idata, string sdata);
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void run_time_permissions(int perm);
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void sensor(int num_detected);
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void state_entry();
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void state_exit();
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void timer();
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void touch(int num_detected);
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void touch_start(int num_detected);
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void touch_end(int num_detected);
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void transaction_result(string id, int success, string data);
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void path_update(int type, LSL_List data);
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void region_cross(LSL_Vector newpos, LSL_Vector oldpos);
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}
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}
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