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rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit
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195
OpenSim/Region/ScriptEngine/YEngine/MMRScriptCompile.cs
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195
OpenSim/Region/ScriptEngine/YEngine/MMRScriptCompile.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* @brief Compile a script to produce a ScriptObjCode object
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*/
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using System;
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using System.IO;
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namespace OpenSim.Region.ScriptEngine.Yengine
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{
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public partial class XMRInstance
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{
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/**
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* @brief Compile a script to produce a ScriptObjCode object
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* @returns object code pointer or null if compile error
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* also can throw compile error exception
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*/
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public ScriptObjCode Compile()
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{
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Stream objFileStream = null;
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StreamWriter asmFileWriter = null;
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string sourceHash = null;
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TextWriter saveSource = null;
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string objFileName = GetScriptFileName (m_ScriptObjCodeKey + ".xmrobj");
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string tmpFileName = GetScriptFileName (m_ScriptObjCodeKey + ".xmrtmp");
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// If we already have an object file, don't bother compiling.
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if (!m_ForceRecomp && File.Exists(objFileName))
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{
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objFileStream = File.OpenRead (objFileName);
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}
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else
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{
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// If source file empty, try to read from asset server.
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if (EmptySource (m_SourceCode))
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m_SourceCode = FetchSource (m_CameFrom);
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// Maybe write script source to a file for debugging.
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if (m_Engine.m_ScriptDebugSaveSource)
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{
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string lslFileName = GetScriptFileName (m_ScriptObjCodeKey + ".lsl");
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// m_log.Debug ("[YEngine]: MMRScriptCompileSaveSource: saving to " + lslFileName);
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saveSource = File.CreateText (lslFileName);
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}
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// Parse source string into tokens.
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TokenBegin tokenBegin;
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try
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{
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tokenBegin = TokenBegin.Construct(m_CameFrom, saveSource, ErrorHandler, m_SourceCode, out sourceHash);
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}
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finally
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{
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if (saveSource != null)
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saveSource.Close ();
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}
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if (tokenBegin == null)
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{
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m_log.Debug ("[YEngine]: parsing errors on " + m_ScriptObjCodeKey);
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return null;
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}
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// Create object file one way or another.
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try
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{
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objFileStream = File.Create (tmpFileName);
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// Create abstract syntax tree from raw tokens.
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TokenScript tokenScript = ScriptReduce.Reduce(tokenBegin);
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if (tokenScript == null)
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{
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m_log.Warn ("[YEngine]: reduction errors on " + m_ScriptObjCodeKey + " (" + m_CameFrom + ")");
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PrintCompilerErrors();
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objFileStream.Close();
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return null;
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}
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// Compile abstract syntax tree to write object file.
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BinaryWriter objFileWriter = new BinaryWriter (objFileStream);
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bool ok = ScriptCodeGen.CodeGen(tokenScript, objFileWriter, sourceHash);
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if (!ok)
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{
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m_log.Warn ("[YEngine]: compile error on " + m_ScriptObjCodeKey + " (" + m_CameFrom + ")");
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PrintCompilerErrors ();
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objFileWriter.Close ();
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return null;
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}
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objFileWriter.Close ();
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// File has been completely written.
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// If there is an old one laying around, delete it now.
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// Then re-open the new file for reading from the beginning.
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if (File.Exists (objFileName))
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File.Replace (tmpFileName, objFileName, null);
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else
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File.Move (tmpFileName, objFileName);
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objFileStream = File.OpenRead (objFileName);
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}
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finally
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{
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// In case something went wrong writing temp file, delete it.
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try
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{
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File.Delete (tmpFileName);
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}
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catch
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{
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}
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}
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// Since we just wrote the .xmrobj file, maybe save disassembly.
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if (m_Engine.m_ScriptDebugSaveIL)
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{
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string asmFileName = GetScriptFileName (m_ScriptObjCodeKey + ".xmrasm");
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// m_log.Debug ("[YEngine]: MMRScriptCompileSaveILGen: saving to " + asmFileName);
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asmFileWriter = File.CreateText (asmFileName);
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}
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}
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// Read object file to create ScriptObjCode object.
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// Maybe also write disassembly to a file for debugging.
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BinaryReader objFileReader = new BinaryReader (objFileStream);
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ScriptObjCode scriptObjCode = null;
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try
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{
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scriptObjCode = new ScriptObjCode (objFileReader, asmFileWriter, null);
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}
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finally
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{
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objFileReader.Close ();
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if (asmFileWriter != null)
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{
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asmFileWriter.Flush ();
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asmFileWriter.Close ();
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}
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}
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return scriptObjCode;
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}
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private void PrintCompilerErrors ()
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{
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m_log.Info ("[YEngine]: - " + m_Part.GetWorldPosition () + " " + m_DescName);
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foreach (string error in m_CompilerErrors) {
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m_log.Info ("[YEngine]: - " + error);
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}
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}
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/**
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* @brief Check for empty source, allowing for a first line of //... script engine selector.
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*/
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public static bool EmptySource (string source)
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{
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int len = source.Length;
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bool skipeol = false;
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for (int i = 0; i < len; i ++)
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{
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char c = source[i];
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skipeol &= c != '\n';
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skipeol |= (c == '/') && (i + 1 < len) && (source[i+1] == '/');
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if ((c > ' ') && !skipeol)
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return false;
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}
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return true;
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}
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}
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}
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