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rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit
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OpenSim/Region/ScriptEngine/YEngine/MMRScriptEventCode.cs
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OpenSim/Region/ScriptEngine/YEngine/MMRScriptEventCode.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Region.ScriptEngine.Yengine
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{
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/**
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* @brief List of event codes that can be passed to StartEventHandler().
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* Must have same name as corresponding event handler name, so
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* the compiler will know what column in the seht to put the
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* event handler entrypoint in.
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*
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* Also, ScriptConst.Init() builds symbols of name XMREVENTCODE_<name>
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* and XMREVENTMASK<n>_<name> with the values and masks of all symbols
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* in range 0..63 that begin with a lower-case letter for scripts to
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* reference.
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*/
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public enum ScriptEventCode: int
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{
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// used by XMRInstance to indicate no event being processed
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None = -1,
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// must be bit numbers of equivalent values in ...
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// OpenSim.Region.ScriptEngine.Shared.ScriptBase.scriptEvents
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// ... so they can be passed to m_Part.SetScriptEvents().
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attach = 0,
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state_exit = 1,
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timer = 2,
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touch = 3,
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collision = 4,
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collision_end = 5,
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collision_start = 6,
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control = 7,
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dataserver = 8,
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email = 9,
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http_response = 10,
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land_collision = 11,
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land_collision_end = 12,
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land_collision_start = 13,
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at_target = 14,
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listen = 15,
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money = 16,
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moving_end = 17,
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moving_start = 18,
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not_at_rot_target = 19,
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not_at_target = 20,
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touch_start = 21,
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object_rez = 22,
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remote_data = 23,
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at_rot_target = 24,
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transaction_result = 25,
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run_time_permissions = 28,
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touch_end = 29,
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state_entry = 30,
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// events not passed to m_Part.SetScriptEvents().
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changed = 33,
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link_message = 34,
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no_sensor = 35,
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on_rez = 36,
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sensor = 37,
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http_request = 38,
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path_update = 40,
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// XMRE specific
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region_cross = 63,
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// marks highest numbered event, ie, number of columns in seht.
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Size = 64
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}
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}
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