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rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit
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309
OpenSim/Region/ScriptEngine/YEngine/XMRInstCapture.cs
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309
OpenSim/Region/ScriptEngine/YEngine/XMRInstCapture.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Xml;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using log4net;
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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namespace OpenSim.Region.ScriptEngine.Yengine
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{
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public partial class XMRInstance
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{
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/********************************************************************************\
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* The only method of interest to outside this module is GetExecutionState() *
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* which captures the current state of the script into an XML document. *
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* *
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* The rest of this module contains support routines for GetExecutionState(). *
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\********************************************************************************/
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/**
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* @brief Create an XML element that gives the current state of the script.
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* <ScriptState Engine="YEngine" SourceHash=m_ObjCode.sourceHash Asset=m_Item.AssetID>
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* <Snapshot>globalsandstackdump</Snapshot>
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* <Running>m_Running</Running>
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* <DetectArray ...
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* <EventQueue ...
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* <Permissions ...
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* <Plugins />
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* </ScriptState>
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* Updates the .state file while we're at it.
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*/
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public XmlElement GetExecutionState(XmlDocument doc)
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{
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// When we're detaching an attachment, we need to wait here.
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// Change this to a 5 second timeout. If things do mess up,
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// we don't want to be stuck forever.
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//
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m_DetachReady.WaitOne(5000, false);
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XmlElement scriptStateN = doc.CreateElement("", "ScriptState", "");
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scriptStateN.SetAttribute("Engine", m_Engine.ScriptEngineName);
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scriptStateN.SetAttribute("Asset", m_Item.AssetID.ToString());
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scriptStateN.SetAttribute("SourceHash", m_ObjCode.sourceHash);
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// Make sure we aren't executing part of the script so it stays
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// stable. Setting suspendOnCheckRun tells CheckRun() to suspend
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// and return out so RunOne() will release the lock asap.
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suspendOnCheckRunHold = true;
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lock(m_RunLock)
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{
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m_RunOnePhase = "GetExecutionState enter";
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CheckRunLockInvariants(true);
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// Get copy of script globals and stack in relocateable form.
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MemoryStream snapshotStream = new MemoryStream();
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MigrateOutEventHandler(snapshotStream);
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Byte[] snapshotBytes = snapshotStream.ToArray();
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snapshotStream.Close();
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string snapshotString = Convert.ToBase64String(snapshotBytes);
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XmlElement snapshotN = doc.CreateElement("", "Snapshot", "");
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snapshotN.AppendChild(doc.CreateTextNode(snapshotString));
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scriptStateN.AppendChild(snapshotN);
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m_RunOnePhase = "GetExecutionState B";
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CheckRunLockInvariants(true);
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// "Running" says whether or not we are accepting new events.
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XmlElement runningN = doc.CreateElement("", "Running", "");
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runningN.AppendChild(doc.CreateTextNode(m_Running.ToString()));
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scriptStateN.AppendChild(runningN);
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m_RunOnePhase = "GetExecutionState C";
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CheckRunLockInvariants(true);
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// "DoGblInit" says whether or not default:state_entry() will init global vars.
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XmlElement doGblInitN = doc.CreateElement("", "DoGblInit", "");
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doGblInitN.AppendChild(doc.CreateTextNode(doGblInit.ToString()));
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scriptStateN.AppendChild(doGblInitN);
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m_RunOnePhase = "GetExecutionState D";
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CheckRunLockInvariants(true);
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// More misc data.
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XmlNode permissionsN = doc.CreateElement("", "Permissions", "");
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scriptStateN.AppendChild(permissionsN);
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XmlAttribute granterA = doc.CreateAttribute("", "granter", "");
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granterA.Value = m_Item.PermsGranter.ToString();
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permissionsN.Attributes.Append(granterA);
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XmlAttribute maskA = doc.CreateAttribute("", "mask", "");
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maskA.Value = m_Item.PermsMask.ToString();
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permissionsN.Attributes.Append(maskA);
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m_RunOnePhase = "GetExecutionState E";
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CheckRunLockInvariants(true);
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// "DetectParams" are returned by llDetected...() script functions
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// for the currently active event, if any.
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if(m_DetectParams != null)
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{
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XmlElement detParArrayN = doc.CreateElement("", "DetectArray", "");
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AppendXMLDetectArray(doc, detParArrayN, m_DetectParams);
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scriptStateN.AppendChild(detParArrayN);
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}
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m_RunOnePhase = "GetExecutionState F";
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CheckRunLockInvariants(true);
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// Save any events we have in the queue.
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// <EventQueue>
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// <Event Name="...">
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// <param>...</param> ...
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// <DetectParams>...</DetectParams> ...
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// </Event>
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// ...
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// </EventQueue>
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XmlElement queuedEventsN = doc.CreateElement("", "EventQueue", "");
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lock(m_QueueLock)
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{
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foreach(EventParams evt in m_EventQueue)
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{
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XmlElement singleEventN = doc.CreateElement("", "Event", "");
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singleEventN.SetAttribute("Name", evt.EventName);
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AppendXMLObjectArray(doc, singleEventN, evt.Params, "param");
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AppendXMLDetectArray(doc, singleEventN, evt.DetectParams);
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queuedEventsN.AppendChild(singleEventN);
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}
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}
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scriptStateN.AppendChild(queuedEventsN);
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m_RunOnePhase = "GetExecutionState G";
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CheckRunLockInvariants(true);
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// "Plugins" indicate enabled timers and listens, etc.
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Object[] pluginData =
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AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
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XmlNode plugins = doc.CreateElement("", "Plugins", "");
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AppendXMLObjectArray(doc, plugins, pluginData, "plugin");
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scriptStateN.AppendChild(plugins);
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m_RunOnePhase = "GetExecutionState H";
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CheckRunLockInvariants(true);
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// Let script run again.
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suspendOnCheckRunHold = false;
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m_RunOnePhase = "GetExecutionState leave";
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CheckRunLockInvariants(true);
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}
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// scriptStateN represents the contents of the .state file so
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// write the .state file while we are here.
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FileStream fs = File.Create(m_StateFileName);
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StreamWriter sw = new StreamWriter(fs);
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sw.Write(scriptStateN.OuterXml);
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sw.Close();
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fs.Close();
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return scriptStateN;
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}
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/**
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* @brief Write script state to output stream.
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* Input:
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* stream = stream to write event handler state information to
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*/
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private void MigrateOutEventHandler(Stream stream)
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{
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// Write script state out, frames and all, to the stream.
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// Does not change script state.
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stream.WriteByte(migrationVersion);
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stream.WriteByte((byte)16);
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this.MigrateOut(new BinaryWriter(stream));
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}
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/**
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* @brief Convert an DetectParams[] to corresponding XML.
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* DetectParams[] holds the values retrievable by llDetected...() for
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* a given event.
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*/
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private static void AppendXMLDetectArray(XmlDocument doc, XmlElement parent, DetectParams[] detect)
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{
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foreach(DetectParams d in detect)
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{
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XmlElement detectParamsN = GetXMLDetect(doc, d);
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parent.AppendChild(detectParamsN);
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}
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}
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private static XmlElement GetXMLDetect(XmlDocument doc, DetectParams d)
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{
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XmlElement detectParamsN = doc.CreateElement("", "DetectParams", "");
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XmlAttribute d_key = doc.CreateAttribute("", "key", "");
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d_key.Value = d.Key.ToString();
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detectParamsN.Attributes.Append(d_key);
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XmlAttribute pos = doc.CreateAttribute("", "pos", "");
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pos.Value = d.OffsetPos.ToString();
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detectParamsN.Attributes.Append(pos);
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XmlAttribute d_linkNum = doc.CreateAttribute("", "linkNum", "");
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d_linkNum.Value = d.LinkNum.ToString();
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detectParamsN.Attributes.Append(d_linkNum);
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XmlAttribute d_group = doc.CreateAttribute("", "group", "");
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d_group.Value = d.Group.ToString();
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detectParamsN.Attributes.Append(d_group);
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XmlAttribute d_name = doc.CreateAttribute("", "name", "");
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d_name.Value = d.Name.ToString();
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detectParamsN.Attributes.Append(d_name);
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XmlAttribute d_owner = doc.CreateAttribute("", "owner", "");
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d_owner.Value = d.Owner.ToString();
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detectParamsN.Attributes.Append(d_owner);
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XmlAttribute d_position = doc.CreateAttribute("", "position", "");
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d_position.Value = d.Position.ToString();
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detectParamsN.Attributes.Append(d_position);
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XmlAttribute d_rotation = doc.CreateAttribute("", "rotation", "");
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d_rotation.Value = d.Rotation.ToString();
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detectParamsN.Attributes.Append(d_rotation);
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XmlAttribute d_type = doc.CreateAttribute("", "type", "");
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d_type.Value = d.Type.ToString();
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detectParamsN.Attributes.Append(d_type);
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XmlAttribute d_velocity = doc.CreateAttribute("", "velocity", "");
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d_velocity.Value = d.Velocity.ToString();
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detectParamsN.Attributes.Append(d_velocity);
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return detectParamsN;
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}
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/**
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* @brief Append elements of an array of objects to an XML parent.
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* @param doc = document the parent is part of
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* @param parent = parent to append the items to
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* @param array = array of objects
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* @param tag = <tag ..>...</tag> for each element
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*/
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private static void AppendXMLObjectArray(XmlDocument doc, XmlNode parent, object[] array, string tag)
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{
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foreach(object o in array)
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{
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XmlElement element = GetXMLObject(doc, o, tag);
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parent.AppendChild(element);
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}
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}
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/**
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* @brief Get and XML representation of an object.
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* @param doc = document the tag will be put in
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* @param o = object to be represented
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* @param tag = <tag ...>...</tag>
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*/
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private static XmlElement GetXMLObject(XmlDocument doc, object o, string tag)
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{
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XmlAttribute typ = doc.CreateAttribute("", "type", "");
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XmlElement n = doc.CreateElement("", tag, "");
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if(o is LSL_List)
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{
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typ.Value = "list";
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n.Attributes.Append(typ);
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AppendXMLObjectArray(doc, n, ((LSL_List)o).Data, "item");
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}
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else
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{
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typ.Value = o.GetType().ToString();
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n.Attributes.Append(typ);
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n.AppendChild(doc.CreateTextNode(o.ToString()));
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}
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return n;
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}
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}
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}
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