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rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit
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97
OpenSim/Region/ScriptEngine/YEngine/XMRScriptUThread.cs
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97
OpenSim/Region/ScriptEngine/YEngine/XMRScriptUThread.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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namespace OpenSim.Region.ScriptEngine.Yengine
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{
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public partial class XMRInstance
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{
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/**
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* @brief Start script event handler from the beginning.
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* Return when either the script event handler completes
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* or the script calls Hiber().
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* @returns null: script did not throw any exception so far
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* else: script threw an exception
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*/
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public Exception StartEx()
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{
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// Start script event handler from very beginning.
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callMode = XMRInstance.CallMode_NORMAL;
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try
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{
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CallSEH(); // run script event handler
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}
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catch(StackHibernateException)
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{
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if(callMode != XMRInstance.CallMode_SAVE)
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throw new Exception("callMode=" + callMode);
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}
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catch(Exception e)
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{
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return e;
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}
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return null;
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}
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/**
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* @brief We now want to run some more script code from where it last hibernated
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* until it either finishes the script event handler or until the script
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* calls Hiber() again.
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*/
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public Exception ResumeEx()
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{
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// Resume script from captured stack.
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callMode = XMRInstance.CallMode_RESTORE;
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suspendOnCheckRunTemp = true;
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try
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{
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CallSEH(); // run script event handler
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}
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catch(StackHibernateException)
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{
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if(callMode != XMRInstance.CallMode_SAVE)
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throw new Exception("callMode=" + callMode);
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}
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catch(Exception e)
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{
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return e;
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}
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return null;
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}
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public class StackHibernateException: Exception, IXMRUncatchable
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{
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}
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}
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}
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