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rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit
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@@ -265,8 +265,8 @@
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; DefaultScriptEngine = "XEngine"
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;; ***DANGER***DANGER***
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;; experimental engine
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;; see section [XMREngine} below
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; DefaultScriptEngine = "XMREngine"
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;; see section [YEngine} below
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; DefaultScriptEngine = "YEngine"
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;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
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;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
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@@ -922,20 +922,19 @@
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[XMREngine]
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;; experimental engine
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;; ONLY SUPORTS ONE REGION PER INSTANCE at this point
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;; implements microthreading, so fixing problems like llSleep or long events handlers
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;; implements non preemptive microthreading, so fixing problems like llSleep or long events handlers
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;; but those will suffer from timeslicing, so will be slower.
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;; compiles LSL directly to IL, so only suports LSL scripting (no C# etc)
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;; shares the Xengine APIs like LSL, OSSL, etc.
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;; DANGER, do not use with HG, don't leave regions running alone with it.
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;; TPs or crossings to/from Xengine will recompile scripts losing state.
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;; TPs or crossings to/from Xengine will full recompile scripts losing state.
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;; attachment scripts may misbehave, cars will stop on crossings, etc.
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Enabled = false
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UThreadModel = sys
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ScriptStackSize = 256
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ScriptHeapSize = 256
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UseSourceHashCode = true
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MinTimerInterval = 0.1
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;ScriptBasePath="ScriptData"
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;ScriptBasePath="ScriptEngines"
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[XEngine]
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;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
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