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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
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@@ -44,7 +44,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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private readonly string m_firstname;
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private readonly string m_lastname;
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private readonly Vector3 m_startPos;
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private readonly UUID m_uuid = UUID.Random();
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private UUID m_uuid = UUID.Random();
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private readonly Scene m_scene;
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private readonly UUID m_ownerID;
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@@ -444,6 +444,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public virtual UUID AgentId
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{
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get { return m_uuid; }
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set { m_uuid = value; }
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}
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public UUID SessionId
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@@ -155,20 +155,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
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sp.CompleteMovement(npcAvatar, false);
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m_avatars.Add(npcAvatar.AgentId, npcAvatar);
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}
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else
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{
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m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
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npcAvatar.AgentId = UUID.Zero;
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}
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m_avatars.Add(npcAvatar.AgentId, npcAvatar);
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}
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ev.Set();
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});
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ev.WaitOne();
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m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
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// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
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return npcAvatar.AgentId;
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}
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