Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
This commit is contained in:
Melanie
2012-02-10 10:20:51 +00:00
13 changed files with 244 additions and 20 deletions

View File

@@ -44,7 +44,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
private readonly string m_firstname;
private readonly string m_lastname;
private readonly Vector3 m_startPos;
private readonly UUID m_uuid = UUID.Random();
private UUID m_uuid = UUID.Random();
private readonly Scene m_scene;
private readonly UUID m_ownerID;
@@ -444,6 +444,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public virtual UUID AgentId
{
get { return m_uuid; }
set { m_uuid = value; }
}
public UUID SessionId

View File

@@ -155,20 +155,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC
"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
sp.CompleteMovement(npcAvatar, false);
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
}
else
{
m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
npcAvatar.AgentId = UUID.Zero;
}
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
}
ev.Set();
});
ev.WaitOne();
m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
return npcAvatar.AgentId;
}