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Adding a script event, changed(CHANGED_ANIMATION)
This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
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@@ -38,5 +38,6 @@ namespace OpenSim.Region.Framework.Interfaces
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string GetXMLState(UUID itemID);
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bool PostScriptEvent(UUID itemID, string name, Object[] args);
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bool PostObjectEvent(UUID itemID, string name, Object[] args);
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}
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}
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