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Decouple AsyncCommands from XEngine and the script instance. Make
all methods needed outside the API ststic. Async command processing is now wholly internal to the API. This sets the stage for the next convergence step.
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@@ -113,6 +113,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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if (c.Channel == DEBUG_CHANNEL)
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c.Type = ChatTypeEnum.DebugChannel;
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if (c.Message.Length > 1100)
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c.Message = c.Message.Substring(0, 1000);
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// chat works by redistributing every incoming chat
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// message to each avatar in the scene
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Vector3 pos = new Vector3(128, 128, 30);
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