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Needs testing.
1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side.
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@@ -735,8 +735,9 @@ namespace OpenSim
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{
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NeedAck.Add(Pack.Header.Sequence, Pack);
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}
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catch (Exception e)
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catch (Exception e) // HACKY
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{
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e.ToString();
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// Ignore
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// Seems to throw a exception here occasionally
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// of 'duplicate key' despite being locked.
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