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lludp remove obsolete pending queue
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@@ -40,11 +40,7 @@ namespace OpenSim.Framework
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/// </summary>
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public class AgentCircuitData
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{
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// DEBUG ON
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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// DEBUG OFF
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private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Avatar Unique Agent Identifier
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@@ -275,7 +271,7 @@ namespace OpenSim.Framework
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if (args.TryGetValue("caps_path", out tmpOSD))
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CapsPath = tmpOSD.AsString();
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if ((args.TryGetValue("children_seeds", out tmpOSD) && tmpOSD is OSDArray))
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if (args.TryGetValue("children_seeds", out tmpOSD) && tmpOSD is OSDArray)
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{
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OSDArray childrenSeeds = (OSDArray)tmpOSD;
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ChildrenCapSeeds = new Dictionary<ulong, string>();
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@@ -88,6 +88,7 @@ namespace OpenSim.Framework
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/// <param name="agentData"></param>
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public virtual void AddNewCircuit(AgentCircuitData agentData)
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{
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agentData.child = true;
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RemoveCircuit(agentData.AgentID); // no duplications
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m_agentCircuits[agentData.circuitcode] = agentData;
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m_agentCircuitsByUUID[agentData.AgentID] = agentData;
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@@ -178,8 +178,7 @@ namespace OpenSim.Framework
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[ObjectJob {0}]: Job failed, continuing. Exception {1}",m_name, e);
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m_log.ErrorFormat("[ObjectJob {0}]: Job failed, continuing. Exception {1}", m_name, e);
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}
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}
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lock (m_mainLock)
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