*Fixed logic issue in LandManager that caused an 'invalid parcel' error to spew in the debug when land was selected

This commit is contained in:
mingchen
2007-12-21 21:04:27 +00:00
parent 42bc256e4f
commit 21e32196c7
2 changed files with 14 additions and 4 deletions

View File

@@ -1886,6 +1886,7 @@ namespace OpenSim.Region.ClientStack
objdata.Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
objdata.TextureEntry = ntex.ToBytes();
objdata.State = 0;
objdata.Data = new byte[0];