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*Fixed logic issue in LandManager that caused an 'invalid parcel' error to spew in the debug when land was selected
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@@ -1886,6 +1886,7 @@ namespace OpenSim.Region.ClientStack
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objdata.Sound = LLUUID.Zero;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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objdata.TextureEntry = ntex.ToBytes();
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objdata.State = 0;
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objdata.Data = new byte[0];
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