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https://github.com/opensim/opensim.git
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
This commit is contained in:
@@ -67,11 +67,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_udpServer.AddScene(scene);
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StatsManager.RegisterStat(
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new Stat(
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"ClientLogoutsDueToNoReceives",
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"Number of times a client has been logged out because no packets were received before the timeout.",
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"",
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"",
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"clientstack",
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scene.Name,
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StatType.Pull,
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MeasuresOfInterest.None,
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stat => stat.Value = m_udpServer.ClientLogoutsDueToNoReceives,
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StatVerbosity.Debug));
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StatsManager.RegisterStat(
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new Stat(
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"IncomingUDPReceivesCount",
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"Number of UDP receives performed",
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"Number of UDP receives performed",
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"",
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"",
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"clientstack",
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scene.Name,
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@@ -84,7 +97,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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new Stat(
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"IncomingPacketsProcessedCount",
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"Number of inbound LL protocol packets processed",
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"Number of inbound LL protocol packets processed",
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"",
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"",
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"clientstack",
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scene.Name,
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@@ -97,7 +110,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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new Stat(
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"OutgoingUDPSendsCount",
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"Number of UDP sends performed",
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"Number of UDP sends performed",
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"",
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"",
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"clientstack",
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scene.Name,
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@@ -149,6 +162,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Maximum transmission unit, or UDP packet size, for the LLUDP protocol</summary>
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public const int MTU = 1400;
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/// <summary>Number of forced client logouts due to no receipt of packets before timeout.</summary>
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public int ClientLogoutsDueToNoReceives { get; private set; }
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/// <summary>
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/// Default packet debug level given to new clients
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/// </summary>
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@@ -1058,7 +1074,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Fire this out on a different thread so that we don't hold up outgoing packet processing for
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// everybody else if this is being called due to an ack timeout.
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// This is the same as processing as the async process of a logout request.
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Util.FireAndForget(o => DeactivateClientDueToTimeout(client));
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Util.FireAndForget(o => DeactivateClientDueToTimeout(client, timeoutTicks));
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return;
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}
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@@ -1842,18 +1858,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// regular client pings.
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/// </remarks>
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/// <param name='client'></param>
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private void DeactivateClientDueToTimeout(LLClientView client)
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/// <param name='timeoutTicks'></param>
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private void DeactivateClientDueToTimeout(LLClientView client, int timeoutTicks)
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{
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lock (client.CloseSyncLock)
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{
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{
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ClientLogoutsDueToNoReceives++;
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m_log.WarnFormat(
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"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
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client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
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StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
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"[LLUDPSERVER]: No packets received from {0} agent of {1} for {2}ms in {3}. Disconnecting.",
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client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, m_scene.Name);
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if (!client.SceneAgent.IsChildAgent)
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client.Kick("Simulator logged you out due to connection timeout");
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client.Kick("Simulator logged you out due to connection timeout.");
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client.CloseWithoutChecks(true);
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}
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