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Fixes a problem with Bullet physics when it is configured to run on a separate thread.
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@@ -270,6 +270,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS
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mesher = scene.RequestModuleInterface<IMesher>();
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if (mesher == null)
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m_log.WarnFormat("{0} No mesher. Things will not work well.", LogHeader);
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scene.PhysicsEnabled = true;
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}
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#endregion
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