Fixes a problem with Bullet physics when it is configured to run on a separate thread.

This commit is contained in:
Diva Canto
2015-09-04 16:33:07 -07:00
parent d7f22fb2cc
commit 2210c5807f

View File

@@ -270,6 +270,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS
mesher = scene.RequestModuleInterface<IMesher>();
if (mesher == null)
m_log.WarnFormat("{0} No mesher. Things will not work well.", LogHeader);
scene.PhysicsEnabled = true;
}
#endregion