Thanks to T. Sado and nlin for a patch that partially implements llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING).

This commit is contained in:
Dahlia Trimble
2008-10-15 04:55:13 +00:00
parent 901acddbdd
commit 227fd4eb11
2 changed files with 83 additions and 5 deletions

View File

@@ -297,6 +297,41 @@ namespace OpenSim.Region.Environment.Scenes
set { m_allowMovement = value; }
}
public bool SetAlwaysRun
{
get
{
if (PhysicsActor != null)
{
return PhysicsActor.SetAlwaysRun;
}
else
{
return m_setAlwaysRun;
}
}
set
{
m_setAlwaysRun = value;
if (PhysicsActor != null)
{
PhysicsActor.SetAlwaysRun = value;
}
}
}
public byte State
{
get { return m_state; }
set { m_state = value; }
}
public uint AgentControlFlags
{
get { return m_AgentControlFlags; }
set { m_AgentControlFlags = value; }
}
/// <summary>
/// This works out to be the ClientView object associated with this avatar, or it's client connection manager
/// </summary>
@@ -942,9 +977,9 @@ namespace OpenSim.Region.Environment.Scenes
// In the future, these values might need to go global.
// Here's where you get them.
// m_AgentControlFlags = flags;
// m_headrotation = agentData.AgentData.HeadRotation;
// m_state = agentData.AgentData.State;
m_AgentControlFlags = flags;
m_headrotation = agentData.HeadRotation;
m_state = agentData.State;
if (m_allowMovement)
{