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Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests
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@@ -47,7 +47,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
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/// At the moment we're only test the in-memory part of the FlotsamAssetCache. This is a considerable weakness.
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/// </summary>
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[TestFixture]
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public class FlotsamAssetCacheTests
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public class FlotsamAssetCacheTests : OpenSimTestCase
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{
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protected TestScene m_scene;
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protected FlotsamAssetCache m_cache;
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@@ -39,7 +39,7 @@ using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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[TestFixture]
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public class AvatarFactoryModuleTests
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public class AvatarFactoryModuleTests : OpenSimTestCase
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{
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/// <summary>
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/// Only partial right now since we don't yet test that it's ended up in the avatar appearance service.
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@@ -40,7 +40,7 @@ using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
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{
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[TestFixture]
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public class FriendsModuleTests
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public class FriendsModuleTests : OpenSimTestCase
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{
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private FriendsModule m_fm;
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private TestScene m_scene;
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@@ -49,7 +49,7 @@ using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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{
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[TestFixture]
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public class InventoryAccessModuleTests
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public class InventoryAccessModuleTests : OpenSimTestCase
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{
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protected TestScene m_scene;
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protected BasicInventoryAccessModule m_iam;
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@@ -35,7 +35,6 @@ using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using Nini.Config;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
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using OpenSim.Region.Framework.Scenes;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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@@ -44,7 +43,7 @@ using OpenSim.Tests.Common;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
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{
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[TestFixture]
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public class PresenceConnectorsTests
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public class PresenceConnectorsTests : OpenSimTestCase
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{
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LocalPresenceServicesConnector m_LocalConnector;
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private void SetUp()
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@@ -41,7 +41,7 @@ using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.World.Land.Tests
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{
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[TestFixture]
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public class PrimCountModuleTests
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public class PrimCountModuleTests : OpenSimTestCase
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{
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protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
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protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");
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@@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
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{
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[TestFixture]
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public class MoapTests
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public class MoapTests : OpenSimTestCase
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{
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protected TestScene m_scene;
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protected MoapModule m_module;
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@@ -39,7 +39,7 @@ using OpenSim.Tests.Common;
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namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
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{
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[TestFixture]
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public class SerialiserTests
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public class SerialiserTests : OpenSimTestCase
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{
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private string xml = @"
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<SceneObjectGroup>
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@@ -30,11 +30,12 @@ using NUnit.Framework;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.CoreModules.World.Terrain.Tests
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{
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[TestFixture]
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public class TerrainTest
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public class TerrainTest : OpenSimTestCase
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{
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[Test]
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public void BrushTest()
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