Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests

This commit is contained in:
Justin Clark-Casey (justincc)
2012-11-24 03:15:24 +00:00
parent e9be85442f
commit 22d4c52ffc
66 changed files with 83 additions and 68 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
/// The generated C# code is compared against the expected C# code.
/// </summary>
[TestFixture]
public class CSCodeGeneratorTest
public class CSCodeGeneratorTest : OpenSimTestCase
{
[Test]
public void TestDefaultState()

View File

@@ -41,7 +41,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
/// the LSL source.
/// </summary>
[TestFixture]
public class CompilerTest
public class CompilerTest : OpenSimTestCase
{
private string m_testDir;
private CSharpCodeProvider m_CSCodeProvider;

View File

@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// Tests for inventory functions in LSL
/// </summary>
[TestFixture]
public class LSL_ApiInventoryTests
public class LSL_ApiInventoryTests : OpenSimTestCase
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;

View File

@@ -56,7 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// OpenSim.Region.Framework.Scenes.Tests.SceneObjectLinkingTests.
/// </remarks>
[TestFixture]
public class LSL_ApiLinkingTests
public class LSL_ApiLinkingTests : OpenSimTestCase
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;

View File

@@ -46,7 +46,7 @@ using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
[TestFixture]
public class LSL_ApiListTests
public class LSL_ApiListTests : OpenSimTestCase
{
private LSL_Api m_lslApi;

View File

@@ -33,7 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
[TestFixture]
public class LSL_TypesTestLSLFloat
public class LSL_TypesTestLSLFloat : OpenSimTestCase
{
// Used for testing equality of two floats.
private double _lowPrecisionTolerance = 0.000001;

View File

@@ -33,7 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
[TestFixture]
public class LSL_TypesTestLSLInteger
public class LSL_TypesTestLSLInteger : OpenSimTestCase
{
private Dictionary<double, int> m_doubleIntSet;
private Dictionary<string, int> m_stringIntSet;

View File

@@ -33,7 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
[TestFixture]
public class LSL_TypesTestLSLString
public class LSL_TypesTestLSLString : OpenSimTestCase
{
private Dictionary<double, string> m_doubleStringSet;

View File

@@ -36,7 +36,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// Tests the LSL_Types.list class.
/// </summary>
[TestFixture]
public class LSL_TypesTestList
public class LSL_TypesTestList : OpenSimTestCase
{
/// <summary>
/// Tests concatenating a string to a list.

View File

@@ -36,7 +36,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// Tests for Vector3
/// </summary>
[TestFixture]
public class LSL_TypesTestVector3
public class LSL_TypesTestVector3 : OpenSimTestCase
{
[Test]
public void TestDotProduct()

View File

@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// Tests for OSSL_Api
/// </summary>
[TestFixture]
public class OSSL_ApiAppearanceTest
public class OSSL_ApiAppearanceTest : OpenSimTestCase
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;

View File

@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
/// XEngine tests.
/// </summary>
[TestFixture]
public class XEngineTest
public class XEngineTest : OpenSimTestCase
{
private TestScene m_scene;
private XEngine m_xEngine;