In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())

XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320 (Thu Jul 26 15:27:18 2012) and was in 0.7.4
This commit is contained in:
Justin Clark-Casey (justincc)
2012-10-25 22:55:29 +01:00
parent c13a99dc5c
commit 22e216fd12
2 changed files with 25 additions and 6 deletions

View File

@@ -65,5 +65,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(scene.Frame, Is.EqualTo(1));
}
[Test]
public void TestShutdownScene()
{
TestHelpers.InMethod();
Scene scene = new SceneHelpers().SetupScene();
scene.Close();
Assert.That(scene.ShuttingDown, Is.True);
Assert.That(scene.Active, Is.False);
// Trying to update a shutdown scene should result in no update
scene.Update(1);
Assert.That(scene.Frame, Is.EqualTo(0));
}
}
}