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.NET automagical serialization of SOPs replaced by manual serialization across the board.
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@@ -39,6 +39,7 @@ using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes.Scripting;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Framework.Scenes
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@@ -124,10 +125,6 @@ namespace OpenSim.Region.Framework.Scenes
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get { return ParentGroup.RootPart == this; }
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}
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// use only one serializer to give the runtime a chance to optimize it (it won't do that if you
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// use a new instance every time)
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private static XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
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#region Fields
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public bool AllowedDrop;
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@@ -1850,7 +1847,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="xmlReader"></param>
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/// <returns></returns>
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public static SceneObjectPart FromXml(XmlReader xmlReader)
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public static SceneObjectPart FromXml(XmlTextReader xmlReader)
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{
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return FromXml(UUID.Zero, xmlReader);
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}
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@@ -1861,9 +1858,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="fromUserInventoryItemId">The inventory id from which this part came, if applicable</param>
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/// <param name="xmlReader"></param>
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/// <returns></returns>
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public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlReader xmlReader)
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public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlTextReader xmlReader)
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{
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SceneObjectPart part = (SceneObjectPart)serializer.Deserialize(xmlReader);
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SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader);
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part.m_fromUserInventoryItemID = fromUserInventoryItemId;
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// for tempOnRez objects, we have to fix the Expire date.
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@@ -4058,9 +4055,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// Serialize this part to xml.
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/// </summary>
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/// <param name="xmlWriter"></param>
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public void ToXml(XmlWriter xmlWriter)
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public void ToXml(XmlTextWriter xmlWriter)
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{
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serializer.Serialize(xmlWriter, this);
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SceneObjectSerializer.SOPToXml2(xmlWriter, this, new Dictionary<string, object>());
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}
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public void TriggerScriptChangedEvent(Changed val)
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