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.NET automagical serialization of SOPs replaced by manual serialization across the board.
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@@ -67,14 +67,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
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//int time = System.Environment.TickCount;
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// libomv.types changes UUID to Guid
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xmlData = xmlData.Replace("<UUID>", "<Guid>");
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xmlData = xmlData.Replace("</UUID>", "</Guid>");
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// Handle Nested <UUID><UUID> property
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xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>");
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xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>");
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try
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{
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StringReader sr;
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@@ -126,6 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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}
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}
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/// <summary>
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/// Serialize a scene object to the original xml format
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/// </summary>
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@@ -181,7 +174,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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protected static void ToOriginalXmlFormat(SceneObjectPart part, XmlTextWriter writer)
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{
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part.ToXml(writer);
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SOPToXml2(writer, part, new Dictionary<string, object>());
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}
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public static SceneObjectGroup FromXml2Format(string xmlData)
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@@ -189,14 +182,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
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//int time = System.Environment.TickCount;
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// libomv.types changes UUID to Guid
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xmlData = xmlData.Replace("<UUID>", "<Guid>");
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xmlData = xmlData.Replace("</UUID>", "</Guid>");
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// Handle Nested <UUID><UUID> property
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xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>");
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xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>");
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try
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{
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XmlDocument doc = new XmlDocument();
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@@ -261,41 +246,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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{
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using (XmlTextWriter writer = new XmlTextWriter(sw))
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{
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ToXml2Format(sceneObject, writer);
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SOGToXml2(writer, sceneObject, new Dictionary<string,object>());
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}
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return sw.ToString();
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}
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}
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/// <summary>
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/// Serialize a scene object to the 'xml2' format.
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/// </summary>
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/// <param name="sceneObject"></param>
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/// <returns></returns>
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public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer)
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{
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//m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name);
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//int time = System.Environment.TickCount;
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writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
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sceneObject.RootPart.ToXml(writer);
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writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
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SceneObjectPart[] parts = sceneObject.Parts;
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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if (part.UUID != sceneObject.RootPart.UUID)
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part.ToXml(writer);
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}
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writer.WriteEndElement(); // End of OtherParts
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sceneObject.SaveScriptedState(writer);
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writer.WriteEndElement(); // End of SceneObjectGroup
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//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time);
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}
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#region manual serialization
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@@ -386,6 +343,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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m_TaskInventoryXmlProcessors.Add("PermsGranter", ProcessTIPermsGranter);
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m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
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m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
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m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
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#endregion
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#region ShapeXmlProcessors initialization
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@@ -817,6 +776,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
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}
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private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader)
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{
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item.OwnerChanged = reader.ReadElementContentAsBoolean("OwnerChanged", String.Empty);
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}
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#endregion
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#region ShapeXmlProcessors
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@@ -1078,20 +1042,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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public static void SOGToXml2(XmlTextWriter writer, SceneObjectGroup sog, Dictionary<string, object>options)
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{
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writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
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SOPToXml2(writer, sog.RootPart, null, options);
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SOPToXml2(writer, sog.RootPart, options);
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writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
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sog.ForEachPart(delegate(SceneObjectPart sop)
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{
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if (sop.UUID != sog.RootPart.UUID)
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SOPToXml2(writer, sop, sog.RootPart, options);
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SOPToXml2(writer, sop, options);
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});
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writer.WriteEndElement();
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writer.WriteEndElement();
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}
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static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, SceneObjectPart parent, Dictionary<string, object> options)
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public static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, Dictionary<string, object> options)
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{
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writer.WriteStartElement("SceneObjectPart");
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writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
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@@ -1229,6 +1193,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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WriteUUID(writer, "PermsGranter", item.PermsGranter, options);
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writer.WriteElementString("PermsMask", item.PermsMask.ToString());
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writer.WriteElementString("Type", item.Type.ToString());
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writer.WriteElementString("OwnerChanged", item.OwnerChanged.ToString().ToLower());
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writer.WriteEndElement(); // TaskInventoryItem
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}
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@@ -1398,7 +1363,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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}
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else
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{
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//m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
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m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
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reader.ReadOuterXml(); // ignore
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}
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