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* All CheckRegion within an instance would use the same, global, bool for 'Available', which would lead to intermittent failures on parallell teleport requests.
* Solidified CheckRegion somewhat, adding a second try if the first failed.
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@@ -580,8 +580,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
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{
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// region is remote. see if it is up
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m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
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destRegionUp = m_commsProvider.InterRegion.Available;
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destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
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}
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else
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{
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