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* refactor: Remove OutPacket from the IClientAPI
* I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used * I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work
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@@ -625,8 +625,6 @@ namespace OpenSim.Framework
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// void ActivateGesture(UUID assetId, UUID gestureId);
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// [Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")]
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void OutPacket(Packet newPack, ThrottleOutPacketType packType);
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void SendWearables(AvatarWearable[] wearables, int serial);
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void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry);
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void SendStartPingCheck(byte seq);
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@@ -774,7 +772,7 @@ namespace OpenSim.Framework
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void SendEstateCovenantInformation(UUID covenant);
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void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner);
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void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
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void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
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void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID);
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void SendForceClientSelectObjects(List<uint> objectIDs);
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void SendLandObjectOwners(Dictionary<UUID, int> ownersAndCount);
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