* refactor: Remove OutPacket from the IClientAPI

* I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used
* I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work
This commit is contained in:
Justin Clarke Casey
2008-10-15 17:06:47 +00:00
parent 87e85489f3
commit 230835dbaa
5 changed files with 17 additions and 24 deletions

View File

@@ -625,8 +625,6 @@ namespace OpenSim.Framework
// void ActivateGesture(UUID assetId, UUID gestureId);
// [Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")]
void OutPacket(Packet newPack, ThrottleOutPacketType packType);
void SendWearables(AvatarWearable[] wearables, int serial);
void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry);
void SendStartPingCheck(byte seq);
@@ -774,7 +772,7 @@ namespace OpenSim.Framework
void SendEstateCovenantInformation(UUID covenant);
void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner);
void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID);
void SendForceClientSelectObjects(List<uint> objectIDs);
void SendLandObjectOwners(Dictionary<UUID, int> ownersAndCount);