Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.

This is most useful for capabilities where the url is not self-describing.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-05-03 01:45:49 +01:00
parent 40f3c24562
commit 231a3bf147
38 changed files with 375 additions and 217 deletions

View File

@@ -155,7 +155,9 @@ namespace OpenSim.Region.ClientStack.Linden
try
{
// the root of all evil
m_HostCapsObj.RegisterHandler("SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest));
m_HostCapsObj.RegisterHandler(
"SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));
m_log.DebugFormat(
"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
@@ -163,7 +165,10 @@ namespace OpenSim.Region.ClientStack.Linden
// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
// capsBase + m_mapLayerPath,
// GetMapLayer);
IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
IRequestHandler req
= new RestStreamHandler(
"POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null);
m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
}
@@ -178,14 +183,27 @@ namespace OpenSim.Region.ClientStack.Linden
try
{
// I don't think this one works...
m_HostCapsObj.RegisterHandler("NewFileAgentInventory", new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST",
capsBase + m_newInventory,
NewAgentInventoryRequest));
IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory);
m_HostCapsObj.RegisterHandler(
"NewFileAgentInventory",
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
"POST",
capsBase + m_newInventory,
NewAgentInventoryRequest,
"NewFileAgentInventory",
null));
IRequestHandler req
= new RestStreamHandler(
"POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null);
m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
m_HostCapsObj.RegisterHandler("CopyInventoryFromNotecard", new RestStreamHandler("POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard));
m_HostCapsObj.RegisterHandler(
"CopyInventoryFromNotecard",
new RestStreamHandler(
"POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard, "CopyInventoryFromNotecard", null));
// As of RC 1.22.9 of the Linden client this is
// supported
@@ -289,7 +307,9 @@ namespace OpenSim.Region.ClientStack.Linden
m_dumpAssetsToFile);
uploader.OnUpLoad += TaskScriptUpdated;
m_HostCapsObj.HttpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "BunchOfCaps", null));
string protocol = "http://";
@@ -416,8 +436,14 @@ namespace OpenSim.Region.ClientStack.Linden
AssetUploader uploader =
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
new BinaryStreamHandler(
"POST",
capsBase + uploaderPath,
uploader.uploaderCaps,
"NewAgentInventoryRequest",
m_HostCapsObj.AgentID.ToString()));
string protocol = "http://";
@@ -733,7 +759,8 @@ namespace OpenSim.Region.ClientStack.Linden
uploader.OnUpLoad += ItemUpdated;
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
new BinaryStreamHandler(
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null));
string protocol = "http://";

View File

@@ -351,14 +351,18 @@ namespace OpenSim.Region.ClientStack.Linden
// EventQueueGet when it receive capability information, but then we replace the rest handler immediately
// afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but
// really it should be possible to directly register the poll handler as a capability.
caps.RegisterHandler("EventQueueGet",
new RestHTTPHandler("POST", capsBase + EventQueueGetUUID.ToString() + "/", null));
caps.RegisterHandler(
"EventQueueGet",
new RestHTTPHandler(
"POST", capsBase + EventQueueGetUUID.ToString() + "/", null));
// delegate(Hashtable m_dhttpMethod)
// {
// return ProcessQueue(m_dhttpMethod, agentID, caps);
// }));
// This will persist this beyond the expiry of the caps handlers
// TODO: Add EventQueueGet name/description for diagnostics
MainServer.Instance.AddPollServiceHTTPHandler(
capsBase + EventQueueGetUUID.ToString() + "/",
new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));

View File

@@ -132,7 +132,8 @@ namespace OpenSim.Region.ClientStack.Linden
capUrl = "/CAPS/" + UUID.Random();
IRequestHandler reqHandler
= new RestStreamHandler("POST", capUrl, m_fetchHandler.FetchInventoryRequest);
= new RestStreamHandler(
"POST", capUrl, m_fetchHandler.FetchInventoryRequest, capName, agentID.ToString());
caps.RegisterHandler(capName, reqHandler);
}

View File

@@ -120,11 +120,13 @@ namespace OpenSim.Region.ClientStack.Linden
{
// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(),
delegate(Hashtable m_dhttpMethod)
{
return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null);
});
IRequestHandler reqHandler
= new RestHTTPHandler(
"GET",
"/CAPS/" + UUID.Random(),
httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null),
"GetMesh",
agentID.ToString());
caps.RegisterHandler("GetMesh", reqHandler);
}

View File

@@ -130,7 +130,9 @@ namespace OpenSim.Region.ClientStack.Linden
if (m_URL == "localhost")
{
// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
caps.RegisterHandler("GetTexture", new GetTextureHandler("/CAPS/" + capID + "/", m_assetService));
caps.RegisterHandler(
"GetTexture",
new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString()));
}
else
{

View File

@@ -117,7 +117,9 @@ namespace OpenSim.Region.ClientStack.Linden
public void RegisterCaps(UUID agentID, Caps caps)
{
IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag);
IRequestHandler reqHandler
= new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag, "MeshUploadFlag", agentID.ToString());
caps.RegisterHandler("MeshUploadFlag", reqHandler);
m_agentID = agentID;
}

View File

@@ -115,67 +115,66 @@ namespace OpenSim.Region.ClientStack.Linden
UUID capID = UUID.Random();
// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
caps.RegisterHandler("NewFileAgentInventoryVariablePrice",
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST",
"/CAPS/" + capID.ToString(),
delegate(LLSDAssetUploadRequest req)
{
return NewAgentInventoryRequest(req,agentID);
}));
caps.RegisterHandler(
"NewFileAgentInventoryVariablePrice",
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
"POST",
"/CAPS/" + capID.ToString(),
req => NewAgentInventoryRequest(req, agentID),
"NewFileAgentInventoryVariablePrice",
agentID.ToString()));
}
#endregion
public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
{
//TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
// You need to be aware of this and
// you need to be aware of this
//if (llsdRequest.asset_type == "texture" ||
// llsdRequest.asset_type == "animation" ||
// llsdRequest.asset_type == "sound")
// {
// check user level
ScenePresence avatar = null;
IClientAPI client = null;
m_scene.TryGetScenePresence(agentID, out avatar);
if (avatar != null)
ScenePresence avatar = null;
IClientAPI client = null;
m_scene.TryGetScenePresence(agentID, out avatar);
if (avatar != null)
{
client = avatar.ControllingClient;
if (avatar.UserLevel < m_levelUpload)
{
client = avatar.ControllingClient;
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
if (avatar.UserLevel < m_levelUpload)
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
}
// check funds
IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
// check funds
IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
if (mm != null)
{
if (!mm.UploadCovered(agentID, mm.UploadCharge))
{
if (!mm.UploadCovered(agentID, mm.UploadCharge))
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
}
// }
string assetName = llsdRequest.name;
@@ -189,8 +188,14 @@ namespace OpenSim.Region.ClientStack.Linden
AssetUploader uploader =
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
MainServer.Instance.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
new BinaryStreamHandler(
"POST",
capsBase + uploaderPath,
uploader.uploaderCaps,
"NewFileAgentInventoryVariablePrice",
agentID.ToString()));
string protocol = "http://";
@@ -199,10 +204,9 @@ namespace OpenSim.Region.ClientStack.Linden
string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
uploaderPath;
LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
uploadResponse.rsvp = uploaderURL;
uploadResponse.state = "upload";
@@ -220,6 +224,7 @@ namespace OpenSim.Region.ClientStack.Linden
pinventoryItem, pparentFolder, pdata, pinventoryType,
passetType,agentID);
};
return uploadResponse;
}

View File

@@ -66,12 +66,14 @@ namespace OpenSim.Region.ClientStack.Linden
// m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/");
caps.RegisterHandler("ObjectAdd",
new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/",
delegate(Hashtable m_dhttpMethod)
{
return ProcessAdd(m_dhttpMethod, agentID, caps);
}));
caps.RegisterHandler(
"ObjectAdd",
new RestHTTPHandler(
"POST",
"/CAPS/OA/" + capuuid + "/",
httpMethod => ProcessAdd(httpMethod, agentID, caps),
"ObjectAdd",
agentID.ToString()));;
}
public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap)

View File

@@ -106,12 +106,15 @@ namespace OpenSim.Region.ClientStack.Linden
UUID capID = UUID.Random();
// m_log.Debug("[UPLOAD OBJECT ASSET MODULE]: /CAPS/" + capID);
caps.RegisterHandler("UploadObjectAsset",
new RestHTTPHandler("POST", "/CAPS/OA/" + capID + "/",
delegate(Hashtable m_dhttpMethod)
{
return ProcessAdd(m_dhttpMethod, agentID, caps);
}));
caps.RegisterHandler(
"UploadObjectAsset",
new RestHTTPHandler(
"POST",
"/CAPS/OA/" + capID + "/",
httpMethod => ProcessAdd(httpMethod, agentID, caps),
"UploadObjectAsset",
agentID.ToString()));
/*
caps.RegisterHandler("NewFileAgentInventoryVariablePrice",

View File

@@ -154,7 +154,9 @@ namespace OpenSim.Region.ClientStack.Linden
public void RegisterCaps(UUID agentID, Caps caps)
{
IRequestHandler reqHandler
= new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), HandleSimulatorFeaturesRequest);
= new RestHTTPHandler(
"GET", "/CAPS/" + UUID.Random(),
HandleSimulatorFeaturesRequest, "SimulatorFeatures", agentID.ToString());
caps.RegisterHandler("SimulatorFeatures", reqHandler);
}

View File

@@ -106,7 +106,9 @@ namespace OpenSim.Region.ClientStack.Linden
"POST",
"/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
new UploadBakedTextureHandler(
caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture));
caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
"UploadBakedTexture",
agentID.ToString()));
}
}
}

View File

@@ -144,7 +144,12 @@ namespace OpenSim.Region.ClientStack.Linden
capUrl = "/CAPS/" + UUID.Random();
IRequestHandler reqHandler
= new RestStreamHandler("POST", capUrl, m_webFetchHandler.FetchInventoryDescendentsRequest);
= new RestStreamHandler(
"POST",
capUrl,
m_webFetchHandler.FetchInventoryDescendentsRequest,
"FetchInventoryDescendents2",
agentID.ToString());
caps.RegisterHandler(capName, reqHandler);
}
@@ -160,4 +165,4 @@ namespace OpenSim.Region.ClientStack.Linden
// capName, capUrl, m_scene.RegionInfo.RegionName, agentID);
}
}
}
}