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Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
This commit is contained in:
@@ -115,67 +115,66 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID capID = UUID.Random();
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// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
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caps.RegisterHandler("NewFileAgentInventoryVariablePrice",
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new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST",
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"/CAPS/" + capID.ToString(),
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delegate(LLSDAssetUploadRequest req)
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{
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return NewAgentInventoryRequest(req,agentID);
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}));
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caps.RegisterHandler(
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"NewFileAgentInventoryVariablePrice",
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new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
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"POST",
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"/CAPS/" + capID.ToString(),
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req => NewAgentInventoryRequest(req, agentID),
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"NewFileAgentInventoryVariablePrice",
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agentID.ToString()));
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}
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#endregion
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public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
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{
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//TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
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// You need to be aware of this and
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// you need to be aware of this
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//if (llsdRequest.asset_type == "texture" ||
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// llsdRequest.asset_type == "animation" ||
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// llsdRequest.asset_type == "sound")
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// {
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// check user level
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ScenePresence avatar = null;
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IClientAPI client = null;
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m_scene.TryGetScenePresence(agentID, out avatar);
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if (avatar != null)
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ScenePresence avatar = null;
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IClientAPI client = null;
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m_scene.TryGetScenePresence(agentID, out avatar);
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if (avatar != null)
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{
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client = avatar.ControllingClient;
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if (avatar.UserLevel < m_levelUpload)
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{
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client = avatar.ControllingClient;
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if (client != null)
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
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if (avatar.UserLevel < m_levelUpload)
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{
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if (client != null)
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
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LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
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errorResponse.rsvp = "";
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errorResponse.state = "error";
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return errorResponse;
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}
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LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
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errorResponse.rsvp = "";
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errorResponse.state = "error";
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return errorResponse;
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}
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}
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// check funds
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IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
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// check funds
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IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
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if (mm != null)
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if (mm != null)
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{
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if (!mm.UploadCovered(agentID, mm.UploadCharge))
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{
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if (!mm.UploadCovered(agentID, mm.UploadCharge))
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{
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if (client != null)
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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if (client != null)
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
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errorResponse.rsvp = "";
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errorResponse.state = "error";
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return errorResponse;
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}
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LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
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errorResponse.rsvp = "";
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errorResponse.state = "error";
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return errorResponse;
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}
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}
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// }
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string assetName = llsdRequest.name;
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@@ -189,8 +188,14 @@ namespace OpenSim.Region.ClientStack.Linden
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AssetUploader uploader =
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new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
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llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
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MainServer.Instance.AddStreamHandler(
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new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
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new BinaryStreamHandler(
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"POST",
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capsBase + uploaderPath,
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uploader.uploaderCaps,
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"NewFileAgentInventoryVariablePrice",
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agentID.ToString()));
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string protocol = "http://";
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@@ -199,10 +204,9 @@ namespace OpenSim.Region.ClientStack.Linden
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string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
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uploaderPath;
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LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
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uploadResponse.rsvp = uploaderURL;
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uploadResponse.state = "upload";
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@@ -220,6 +224,7 @@ namespace OpenSim.Region.ClientStack.Linden
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pinventoryItem, pparentFolder, pdata, pinventoryType,
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passetType,agentID);
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};
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return uploadResponse;
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}
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