change spinobject math, and a few minor things

This commit is contained in:
UbitUmarov
2016-09-16 22:10:36 +01:00
parent 1b18711205
commit 2338d3d2e5
3 changed files with 14 additions and 37 deletions

View File

@@ -456,6 +456,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void ProcessSpinObjectStop(UUID objectID, IClientAPI remoteClient)
{
/* no op for now
SceneObjectGroup group = GetGroupByPrim(objectID);
if (group != null)
{
@@ -463,12 +464,9 @@ namespace OpenSim.Region.Framework.Scenes
{
// group.SpinMovement(rotation, remoteClient);
}
// This is outside the above permissions condition
// so that if the object is locked the client moving the object
// get's it's position on the simulator even if it was the same as before
// This keeps the moving user's client in sync with the rest of the world.
group.SendGroupTerseUpdate();
}
*/
}
public void ProcessScriptReset(IClientAPI remoteClient, UUID objectID,