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change spinobject math, and a few minor things
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@@ -456,6 +456,7 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void ProcessSpinObjectStop(UUID objectID, IClientAPI remoteClient)
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{
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/* no op for now
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SceneObjectGroup group = GetGroupByPrim(objectID);
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if (group != null)
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{
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@@ -463,12 +464,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// group.SpinMovement(rotation, remoteClient);
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}
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// This is outside the above permissions condition
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// so that if the object is locked the client moving the object
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// get's it's position on the simulator even if it was the same as before
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// This keeps the moving user's client in sync with the rest of the world.
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group.SendGroupTerseUpdate();
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}
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*/
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}
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public void ProcessScriptReset(IClientAPI remoteClient, UUID objectID,
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