diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index d4c33075eb..21bd99efe9 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -441,13 +441,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// an outgoing packet from each, obeying the throttling bucket limits
///
///
+ ///
/// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower
/// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have
/// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the
/// wind queue).
///
- /// This function is only called from a synchronous loop in the
- /// UDPServer so we don't need to bother making this thread safe
+ /// This function is only called from a synchronous loop in the
+ /// UDPServer so we don't need to bother making this thread safe
+ ///
+ ///
/// True if any packets were sent, otherwise false
public bool DequeueOutgoing()
{
@@ -476,7 +479,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_udpServer.SendPacketFinal(nextPacket);
m_nextPackets[i] = null;
packetSent = true;
- this.PacketsSent++;
}
}
else
@@ -493,7 +495,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Send the packet
m_udpServer.SendPacketFinal(packet);
packetSent = true;
- this.PacketsSent++;
}
else
{