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more changes relative to incorrect use of activegroupid
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@@ -70,6 +70,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </remarks>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="rezGroupID"></param>
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/// <param name="RayEnd"></param>
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/// <param name="RayStart"></param>
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/// <param name="RayTargetID"></param>
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@@ -80,6 +81,11 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="fromTaskID"></param>
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/// <param name="attachment"></param>
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/// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful.</returns>
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SceneObjectGroup RezObject(
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IClientAPI remoteClient, UUID itemID, UUID rezGroupID, Vector3 RayEnd, Vector3 RayStart,
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UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
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// compatibily do not use
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SceneObjectGroup RezObject(
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IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
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UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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@@ -97,6 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// The item from which the object asset came. Can be null, in which case pre and post rez item adjustment and checks are not performed.
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/// </param>
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/// <param name="assetID">The asset id for the object to rez.</param>
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/// <param name="rezObjectID">The requested group id for the object to rez.</param>
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/// <param name="RayEnd"></param>
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/// <param name="RayStart"></param>
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/// <param name="RayTargetID"></param>
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@@ -107,8 +114,16 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="fromTaskID"></param>
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/// <param name="attachment"></param>
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/// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful.</returns>
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SceneObjectGroup RezObject(IClientAPI remoteClient, InventoryItemBase item, UUID rezGroupID,
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UUID assetID, Vector3 RayEnd, Vector3 RayStart,
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UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
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// compatibility do not use
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SceneObjectGroup RezObject(
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IClientAPI remoteClient, InventoryItemBase item, UUID assetID, Vector3 RayEnd, Vector3 RayStart,
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IClientAPI remoteClient, InventoryItemBase item,
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UUID assetID, Vector3 RayEnd, Vector3 RayStart,
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UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
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