more changes relative to incorrect use of activegroupid

This commit is contained in:
UbitUmarov
2016-08-05 15:19:42 +01:00
parent ab7619292f
commit 23578635df
10 changed files with 95 additions and 48 deletions

View File

@@ -2454,6 +2454,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="groupID"></param>
/// <param name="RayEnd"></param>
/// <param name="RayStart"></param>
/// <param name="RayTargetID"></param>
@@ -2464,7 +2465,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="RezSelected"></param>
/// <param name="RemoveItem"></param>
/// <param name="fromTaskID"></param>
public virtual void RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
public virtual void RezObject(IClientAPI remoteClient, UUID itemID, UUID groupID,
Vector3 RayEnd, Vector3 RayStart,
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID)
{
@@ -2504,8 +2506,7 @@ namespace OpenSim.Region.Framework.Scenes
byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
Vector3 pos
= GetNewRezLocation(
Vector3 pos = GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true, scale, false);