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more changes relative to incorrect use of activegroupid
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@@ -2454,6 +2454,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="groupID"></param>
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/// <param name="RayEnd"></param>
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/// <param name="RayStart"></param>
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/// <param name="RayTargetID"></param>
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@@ -2464,7 +2465,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="RezSelected"></param>
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/// <param name="RemoveItem"></param>
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/// <param name="fromTaskID"></param>
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public virtual void RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
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public virtual void RezObject(IClientAPI remoteClient, UUID itemID, UUID groupID,
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Vector3 RayEnd, Vector3 RayStart,
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UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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bool RezSelected, bool RemoveItem, UUID fromTaskID)
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{
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@@ -2504,8 +2506,7 @@ namespace OpenSim.Region.Framework.Scenes
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byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
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Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
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Vector3 pos
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= GetNewRezLocation(
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Vector3 pos = GetNewRezLocation(
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RayStart, RayEnd, RayTargetID, Quaternion.Identity,
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BypassRayCast, bRayEndIsIntersection, true, scale, false);
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